vikuserro's Recent Forum Activity

  • Hello! Is there a technical limit on how big the project can be in construct 2?

    By that I mean... will a project break If its size passes 500,1000,2000 MB? Or has too many animations/events/sounds?

    I am currently making a project with a lot of different sprites and content in general, so I am wondering if I'll ever meet a stone wall that makes it break/won't let me save/export to nw.js etc.

    Obviously I won't be using all the sprites/events/sounds at once ^^, just a lot of stuff in a single project. Also I use .caproj for that one.

    I tried googling it up, and couldn't find a specific answer :p.

  • Hello, for some reason I can't login/register on the peerjs.com website and my (the example one too) keys don't work anymore.

    "Error: Invalid key provided"

    What should I do? Is this temporary, or are they closing the cloud ^^?

    e: ok, fixed it by editing runtime and changing the first row with new version of peer.min.js

    R0J0hound Could you update your plugin download file with that ^^?

    dropbox.com/s/ypur42w8uc7n82h/runtime%20%E2%80%94%20use%20this%20one.js

    no key seems to be needed anymore.

  • I made my first Q3D game. Thanks for the plugin ^^

    https://gamejolt.com/games/Unclevania-Testopago/292674

    Keep in mind it's just a demo/prototype used for a game convention. I made it pretty easy so all people could finish it in under 5 min.

    The real game (with completely different content, actual story, choices and difficulty) will come in the late December.

    Also, for some reason game works badly when I try to export it to the arcades/embed in browser, so it's only nw.js download.

  • purplemonkey

    thanks ^^

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  • Hey Is there any way to check if a model is fully loaded to execute an event?

    Animations just don't play when I play them at the start of the layout. I can make this work by delaying it by, say, 3 seconds, but it seems like a workaround.

    Anyway, I've been using Q3D for a few weeks. Good job ^^ I am kinda getting used to this.

  • Thanks!

    Turns out I just used bad export settings in blender, it works now.

    Now all I have to figure out is how to make objects clickable by mouse cursor (obviously, when using camera they don't line up with their positions on the layout) and I'm ready to go with my project.

    e: purplemonkey QuaziGNRLnose - could you reupload your examples ^^? If anyone has, that would be nice.

    I am mostly interested in mouse usage.

    e2: hm... I think i'll use that rotation matrix for cursor + raycast from camera center to the cursor.

  • Hello!

    .json format is unusable because I get the "cannot read property 'length' of undefined" error. No model is shown at all.

    Also, could anyone relink the examples? Or give some kind of capx to look at and learn ^^?

    e: Also, how do you load .mtl file that comes with .obj? For some reason I can't get it to work when it's in the folder.

  • How do I format numbers?

    For example I want to do something like "%5.2f".

    5.1, 12.05 and 3.006 should be " 5.10", "12.05" and " 3.01". keep in mind the spaces.

    I know how to work around that, but it doesn't seem elegant enough.

    My problem might seem similar to:

    but it's not the same ^^ I don't want "at most" 2 decimal points. I want it to be constant. round(number*100)/100 won't work, because 1 would be still 1, not 1.00, also it doesn't help me with spaces.

  • Hello! I know you said you will be still updating C2, but I need to clarify 1 thing ^^.

    For how long will be the new users able to get their new copies of C2 (all of the licenses)?

  • Hello! How do I make my variables "secret" not accessible by opening game files (data.js)?

    I want to prevent people from checking the files and/or modifying the variables and finding the answers/completing the game that way

  • Hello!

    Here is my question. I know how to do this on windows. Not on linux and osx. Basically I want to open a nw.js project using another construct 2 nw.js project (loader) for that. It works on windows like this:

    Use the file open event:

    nwjs.AppFolder & "folderinside\file.exe"

    It opens file at *\folderinside\file.exe, where "*" is where the "loader" file is. It works.

    I am not sure how to do that on osx and linux. How does the file path look like on these systems?

  • thanks.

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vikuserro

Member since 15 Mar, 2013

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