vikuserro's Recent Forum Activity

  • Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

    Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):

    Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.

    Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.

    Oh, and add audio - tank should make "rrrr" sound.

    In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.

    Keep up the good work!

    Also, adding more power ups/tank types (Catapults maybe?) should be okay.

  • Hello. So I have been searching for some tutorials and all I could find were tutorials for clay.io (Now you can't register there) or local (using web storage, this is easy) leaderboards.

    Here is what I want to do:

    Create a annual/monthly/daily leaderboard.

    Give the admin ability to modify the leaderboard.

    The game would be hosted on website (embedded, wordpress), so maybe AJAX could be used (alternatively an embedded game from some kind of arcade, but the former is preferred).

    Are there any alternatives, ways to do that with ajax?

  • Hey! I made something! it's not a game but rather a... toy. You play with balls and a Wave/tail, by adjusting several parameters.

    use the slider to adjust "music".

    Play it here!

    PS you can drag and resize balls ^^.

    Also, I would be happy if you screencaped and showed your creations.

  • Since you use pixel art for the grandpa, maybe you should use a pixel style font.

    Ok, in the next version I will use webfont ^^. I used "System" font before and it should look like this:

  • Yes, that's what I am going to do.

    I might add some simple interaction, but not to much. I want phrases to be the main focus here.

  • Rather just a single serving page (like Zombo.com).

  • Hello. This is my new project.

    See it here. It's shows random sentences every 6 seconds.

    http://gurgie.eu/Shitgrandpasays/index.html

    It's practically finished but it might need correction (I am not a native speaker) and/or some new phrases.

    Any ideas ^^?

  • Here it is, the capx:

    download

    It's slightly better version - You can restart your game with the R button.

  • I updated this game:

    play the new version with menu here.

    I will share the .capx. soon.

  • So, I was wondering how "flapping" movement from recently popular game "Flappy Bird" would work in other games. So here it is, Fla... Floppy Pong! (yeah, i misspelled flappy, but now I got so used to flopping, I decided to keep with it ^^).

    As it turns out, it works pretty well.

    Play it here

    Use control to flap your paddle.

    NEW VERSION: namechange + menu.

  • This is a very simple gambling game I made :3

    googledrive.com/host/0B1SEHvsrUAvKQ2hGYkt1ci1qc0E/index.html

    Here is the capx

    dl.dropboxusercontent.com/u/96531257/Gambler.capx

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  • Really nice plugin. The most important thing is having more control on jump height, not just a fixed one :3.

    It would be nice if "Is midair jumping" was added. Also, independent jump strength would be cool. Take your time ^^

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vikuserro

Member since 15 Mar, 2013

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