vikuserro's Recent Forum Activity

  • I want all sprites to be original. Games need their unique look ^^

    I make exception for for sprite fonts though, as long as they are PD.

    Music can be provided by me, I use famitracker for that.

    All art-style and music needs to look feasible on famicom/NES, so no translucency (use blinking for that), rotating/resizing sprites and fading particles allowed.

    Also, the game/menu layout must be NES like. No mouse allowed. Dev should know how games operated back in the 80's and what (convenient or not) standards were used in design.

    The main deciding factor is the ability to make presentable NES styled game. I always check whatever games in developer's portfolio look nice and well though on the graphics side.

  • Hello! Sorry for the delay with the news ^^

    Platform is currently functional, yet it still needs more titles to be completed (13 are planned by the end of 2015, 5 of them are done, 4.5 by myself). As I stated before, I will explain how it works here, publicly, as soon as I am ready with the pre-premiere. I need a perfect, long post for that.

    As the high quality is a must, I have tremendous amount of work ahead of me, so any help with game development would be appreciated ^^

    Also, I am Increasing the payment to 45$.

  • Hello, just quick info - the project will start sometime tomorrow ^^

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  • Sounds like a cool opportunity. 2 Questions:

    -Does length of the game matter? For example, would a single level platformer work like in those mini-games like Warioware?

    Knowing this will help people that are considering doing this. Or would you rather have a tight little indie like game jam game with multiple levels (in this platforming example) ?

    I am looking for early NES styled games at the moment, with a little bit of indie/jamish/molydeux/kitsch/camp/bootleg twists to them. It's a pastiche/parody to old games.

    The amount of content per game would be similar to NES Donkey Kong, or Mario bros. (original, not super). I want bite sized, but complete games.

    At the moment, I am looking for aid in making "first party" games. They all have a certain theme to them and requirements.

    Later, there will be third party games on it which you could sell at our store, and, optionally, by yourself. Semi-digitally. I will put quality control on these games, just like the ones I make myself or with the help of hired devs. Something similar to "Nintendo Seal of Quality" actually.

    -Would the game be included, or would you withhold the 30$ if we were to slip our website or author name into the game somehow? Like a simple text name at the bottom of the screen. I'm really curious on how you feel about that one.

    Thanks

    Yes, at the tittle screen of games, and at the "so-called developers" section on the website.

    Yeah, I would be curious on the credit given to the dev...

    If the credit is right, and I could use it on my portfolio, I might throw some games together!

    (Would I still own the rights? or would they be completely yours?)

    Yes, you will be fully credited.

    The first party games I am currently looking for are to be kept exclusively at Gurgosus website.

    After the release you will be able to add your third party games to Gurgosus, provided they will be high enough quality and they will fit the technical requirements.

    Third party games can be uploaded anywhere else, if you want.

  • Actually I postponed it to 1 November ^^. Need extra few days to polish it.

    http://Gurgosus.eu/ - bookmark it and wait.

    I might post something between 20 and 1.

  • to make it profitable, got to be a game done in less than an hour

    Yeah, I treat It more like voluntary work, with a little tip ^^. I had to split my very limited startup budget among several devs. Wish I could pay more.

    Still I am insanely thankful to anyone who decided to help. It will be worth it, I promise!

    • Technically, I do not sell these games.
    • It would spoil a lot to tell.
    • No ads. There will be a different model for that, in the future.

    Everything will be know by ~20 October. It is a completely new model.

  • One hundred+. There will be 12 games done by December.

    The platform will be ready to be shown at 20 October, I will make a note here when ready .

    It has pretty meta and self aware vibe to it.

    I consider it an art.

  • I think you are right. 30$ it is.

    Technically the games for this platform are meant to be only available on that platform.

  • Hello. In a few weeks I will release new platform. I need some additional hands for that!

    If you could do a short, retro styled (early NES) game, based on a theme, this offer is for you!

    Fitting into the desired style is, oddly, more important than the game quality:

    320x240

    Limited color palette.

    Famitracker made music (or any simple chiptune music). Obviously, no copyrighted music allowed.

    8*8 sprites (or multiplications of that, like 16*8).

    4 (sometimes 5) colors per sprite. Avoid shading the sprites.

    No special effects.

    Send me your portfolio to . I will send you a template .capx for game later.

    I pay 45$ per game. (Used to be 20$).

  • Hello, my name Gurgie, I am a 23 year old developer ^^. After 1 year of work (polishing mechanics, designing/redesigning levels), I have finally finished my project:

    Super Kosher Glue Factory.

    It tells a story about an Alicorn trying to save his species from extinction at the Glue Factory. The story intersects with another story, about young girl getting her 5th birthday present. The story is actually pretty compelling, so I suggest following it and not just skipping cutscenes.

    In gameplay it's a platformer with a floating and dashing mechanics. A frustrating and (somewhat) unfair platformer. Most of my effort was put in testing and level design, I read a lot about good practises, so I hope I Implemented my knowledge well. The game starts really fast (throws a lot of stuff at you), and every level gives the player something unique. I also tried to avoid hand holding and teaching player too much. It's up to him ^^.

    I highly suggest downloading the game, as It usually takes more than 1 session to finish it.

    You can play it here:

    http://skgf.eu/

    or play it/download it from gamejolt:

    http://gamejolt.com/games/super-kosher- ... tory/77819

    Use arrow keys, c/v/b, spacebar, enter and mouse to control.

    PS - some people who tested this game said they didn't like the moving, realistic backgrounds - They can now turn it off easily in options (It automatically goes there after you turn the game on for the first time. Alternatively it's far right in the hub).

    Take your time trying to get through this game and have fun ^^ Also, If you have any feedback, let me know!

  • Well, I use paint/paint.net for that.

    http://www.getpaint.net/

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vikuserro

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