vikuserro's Recent Forum Activity

  • So let's say I have global variables abc1=13, abc2=27, abc3=40.

    There are also numbers called "level" and "score".

    Now I want to do this: "abc"&level==score instead of this abc1==score, abc2==score, abc3==score, but it does not work.

    Instead of creating 3 events, I would like create one.

    It's something like playing audio directly from name.

    Obviously I can (and I know how to) use arrays, but in my case it's more practical to do this from separate global variables in this case.

    Inb4 I tried searching for the answer, but I couldn't find it ^^ I did not know how to formulate this question well in the google.

  • I like it.

    It has a very presentable, simple art style ^^

    Good for short sessions.

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  • Oh, I have to share it here, one of the fans made a physical console

    Here is the video

  • Just a quick update - latest Opera stopped working with User media as well.

    It must have something to do with all chromium based browsers.

    E:I found a fix

    you have to use old version of user media + https. Just downloaded very old version of c2 (I tested 108), I am not sure which one will be the last one to work.

    E2: - it allows webcam to work, but crashes when the camera is no longer needed (changing layout etc.)

  • Just tested it, the same bug also happens on Windows 8, and on another copy of windows 10.

    all of them are 47.0.2526.73 m chrome. 46 line of Chrome works fine.

    You can test it here:

    https://vikugurgie.usermd.net/qrcodebad/

    and here:

    http://gurgie.eu/qrcodebad/

    No extra plugins (third party/first party) and objects here, just a single on start of layout event requesting camera at source 0.

    Works fine on firefox and opera. It also happens while testing a bundled webcam example.

    E: the same problem is with the mic user media. I made test on built-in examples too.

    E2: It also does not work when using the latest (218) beta release.

  • Problem Description

    Problem with User Media.

    When testing and previewing in latest (47.0.2526.73 m) Chrome and in Opera 34.0, I get this error. It works fine in Firefox.

    It worked fine in 4.6 version of chrome.

    Chrome/Opera does not request camera (when exported and hosted).

    Attach a Capx

    https://dl.dropboxusercontent.com/u/965 ... hrome.capx

    Description of Capx

    Requests camera in start.

    Steps to Reproduce Bug

    • Request camera
    • Preview in chrome (47.0.2526.73 m)/Opera 34.0

    Observed Result

    Camera not requested.

    Bug info shown.

    Expected Result

    Camera requested.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Operar: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 216 (64 bit)

  • And here it is, the topic:

    On this forums

    If you wan't to discuss the job itself, do it here ;p

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    Welcome

    Hello! this is my new, experimental system Gurgosus.eu.

    Gurgosus is a hybrid between collectible playing cards and a video game console.

    On Gurgosus you can play retro games, very faithfully stylized into NES/SMS graphical style.

    All of the games look like (and work like) games released on the same system. It's really coherent, feels like an online NES emulator

    It's closer to an alternative universe, than to arcade, with its in-universe companies, depressed developers and Nintendo Power like magazines.

    What's special about the cards is that each of the cards contains an unique scanable qr code which can be loaded on site to play a game.

    I made them look like Famicom Cartridges to fit the style (they are way larger though)! Loading the games was made as "realistic" as I could. You should try it out with demo cards to see what I mean ^^

    Cards will be available in booster packs.

    There is a 4 pack and 8 pack.

    8 pack is 10% cheaper (I am saving on packaging).

    The booster pack was chosen to make game collecting more exciting. You never know what games you get!

    What is really neat, these cards can interact with each other!

    Just collect as many of them as you can - even if the card unlocks a terrible game, it may still be very useful.

    There are also some other uses planned for them in the future, like a card dex app and a few special games.

    Project is currently in beta. The final premiere is planned for January 2016.

    The cards can be bought here:

    At the official store

    Or, alternatively, you can just print some of them yourself!

    If you are interested in releasing your game on the platform, please contact me.

    I might also need some help with developing my own games ^^ In this case, contact me.

    Oh, and I might need some help with distribution worldwide, too. If you own a web store, contact me.

    Oh, also, thank you Pode for providing that QR code reading plugin. It saved me a lot of time.

  • TechnoBeaver

    I will add it myself ^^ I would rather just get the .capx.

  • > Controls: Z,X, left, right, up, down Tab and Enter (Return).

    >

    I always cringe a little when I see this controls layout in games. I'm referring to the use of the Z key. In central europe the QWERTZ keyboard is being used. The main difference to your usual QWERTY layout is the switched positioning of the Y and Z keys. This makes it very awkward to play titles that use the Z key for QWERTZ users. Sure, you can change your keyboard layout in windows to fix this, but it's not very convenient.

    It's better to use X and C instead, because they're consistent for both those layouts.

    Just had to bring that up.

    Other than that I'm kinda intrigued to see what comes of this project. Good luck!

    Thank you so much ^^ It's a really simple fix. I will fix it tomorrow in all of the already uploaded titles ^^. I have a very strict "no-patch" policy, glad somebody brought that up so I can update it before announcing this project to the public.

  • Just keyboard ^^

    Z, X, enter, select and arrow keys.

    Here is the general guideline:

    Guideline:

    • Make an early NES styled game.
    • size: 8*8, 16*8, 24*8, 16*16, 32*32, 64*64, 128*32 etc, 4 (max 5) colors per sprite. No colors in-between (on purpose or by resizing).
    • Don't rotate sprites.
    • Don't use gradual fading, more than 4 particle particles (you can use them sometimes, but rotation/gravity/slow fading is not allowed).
    • Don't resize sprites. Fonts should not be resized also.
    • Don't use translucency. Make objects blink instead.
    • Use Spritefonts for text.
    • Don't use effects.
    • Don't use mouse/touch.
    • Use simple tittle screen.
    • Controls: Z,X, left, right, up, down Tab and Enter (Return). If you are going to make a character jump, use X, treat it like A on the NES pad. Use A, B etc. to refer to buttons in-game.
    • Don't Change the resolution of the game (320x240), don't zoom it in or out.
    • Never use resources/sprites etc. you found anywhere on the internet (well, except for fonts provided bellow, or any other Public Domain fonts). - I added this point to avoid copyright problems etc.
    • When you are done, send me the .capx ^^ I will polish them and export them myself.
    • You can make your own music in famitracker - if you can't - I will include it for you later. Use famitracker/bfxr for sound effects.
    • Don't let your sprites be blurry. If a sprite is 16x16, it has to stay that way.
    • Obviously, use tiled backgrounds when making something tiled.
    • Don't forget to make the tittle screen fit the NES style.

    Here is the .capx used as a base for every single game:

    https://dl.dropboxusercontent.com/u/965 ... RONLY.capx

  • Pm, or email me ( ) .

    Let me look at it ^^

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vikuserro

Member since 15 Mar, 2013

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