Derqs's Recent Forum Activity

  • Hey there,

    In my game you can pick up items, and on top of the screen you will be shown what items you have collected so far.

    But I'm strugglin with making a system that checks if there already is an icon on top of the screen, so not all the icons are stacked on top of eachother.

    I made a quick comic to show what I want to achieve:

    All the items can be picked up in a different order, so the one picked up first will be put on the most right side of the screen, the second one picked up to the left of that one and so on.

    I tried multiple ways, including little boxes, with image frames according to the icon. But that didn't really work and seemed like a lot of work for such a small feature.

    What I have now is a little icon border that checks if the space if free or not, but I don't know how to tell to move to the next icon border when the space is not free, and to the next iconborder is that one isnt free aswell.

    I really hope there is an easier way

  • Kraudi I actually never looked at that game, despite hearing a lot from it. But it looks amazing. I think I can get a lot of inspiration from the monster design, thanks!

    DatapawWolf Thanks! I really appreciate that. When I have a playable build ready I'll open testing for sure.

    I edited the main post a bit, with an updated gameplay description.

    ryanrybot haha thanks!, I actually didn't work on the game last summer and from the end of october till end of january, because I gave up on it. But now with a clear gameplay vision in mind I actually really want to finish it. I took a look at Ainevoltas II, it definitely inspires me to some new ideas, thanks.

    Here is a treasure room, when bought these will give you an unique blessing. Think of +attack/+health/xx% more damage/xx% less damage against xx/ xx% more gold drops/ xx% chance of HP regeneration on kill/ enemies have xx% less hp etc.. I can't think of more atm.

  • Thanks, I really like that 3rd one!

    Been working on a boss level, this is just a concept:

  • Thanks all!

    Here are some screenshots from the current shops:

    Suggestions on weapons and helmets are welcome, because im running low on inspiration atm

  • Working on this again

  • Thanks alot!, worked exactly how I wanted, I guess I just was handling it wrong.

  • Hi there,

    I'd like to display the variable "life" as 005, 010, 020 and so on. I have a spritefont with the text set as the "life" variable.

    But it doesn't display the zero's. When trying zeropad I still can't figure it out.

    Here's a example of what I'm trying to achieve:

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  • This looks really polished! graphics are really good, so I guess you can call yourself an artist.

  • Thank you all!

    Wisdoms thanks for the suggestion! I added it to the game.

    Didn't have much time this week due to school assigments, but I made a new block/trap type and added a glow to the flames.

  • Looks really cool, I might try and add that level editor to my own game aswell!

    I also really like how those coins move into different directions and bounce a bit, did you gave them a platform behavior for that?

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Derqs

Member since 21 Feb, 2013

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