Derqs's Forum Posts

  • Any demos we can try?

    I made a demo back in March so it's pretty outdated, but you can find it here:

    http://www.indiedb.com/games/5-minute-dungeon/downloads/5-minute-dungeon-alpha-100

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  • Looks really good! Definitely the kind of thing I would like to see more of in the Scirra Store. I am really interested, not only for the advanced code, but also for the more basic platform movement and such. It really helps to see how more experienced Construct 2 users use behaviors and how efficient some people work. I think things this can be a good base for beginning Construct 2 users. Nice job guys!

    Also what will the pricing range be? if it isn't too expensive you have your first buyer right here.

  • Amazing!

    The lighting is really good, would you mind explaining how you did that?

  • DrewMelton Hey thanks! that's a pretty good idea. I'll probably change the phase when the bullets go in a straight line and make 1 go in a random direction and 1 towards the players and so on.

    MtnHermit Thanks!

    EXPFall Hey most of the sprites were done in about 10-30 minutes. I don't actually design them first. i'll just doodle around in MSpaint and keep editting the sprite every time. So this is what a session of about 30 minutes does, from left to right.

    Playable Build:

    I just uploaded a playable build, its the first playable build ever so it's missing a lot. Everything in the shop is free, so you can equip better gear from the start if you think the game is too hard. I added a StarWars inspired helmet and weapon for testing. The helmet gives you infinite health. The sword does 99 damage. Powerups don't work yet. Controls: Arrows keys to move around. Z - Jump. X - Attack/Action

    http://www.indiedb.com/games/5-minute-d ... -alpha-100

  • C-7 congrats on being greenlit!

    That looks really nice

  • The pixelart in this look really good. Looking forward to a demo.

  • blekdar I increased the speed a bit, Thanks!

    eliasfrost Thankyou!

    jaroosz Thanks!, I'm working on a bossfight at the moment, when that's finished I can complete a quick demo build.

    I don't really know where I'm going with this. I plan to let some fireballs drop from the ceiling, so the player can't just camp at certain places and actually has to move around and dodge those fireballs. And ofcourse the animations need a lot of work. I could really use some suggestions here.

    I also added a slime enemy and I'm working on a cyclop enemy, so I can implement some enemy randomization in the dungeon rooms.

  • So I got around and played a little with it, but again I'm struggling.

    I tried to include an exception, when your going the the second layout and when you go to the third layout you go to a specific layout. However it only works with one of these.

    This doesnt work:

    This does work:

    Capx:

    https://drive.google.com/file/d/0B-5Zgs_yQiBiYV9zN1lxcnljRzQ/view?usp=sharing

  • blackhornet Amazing thanks! I really appreciate you taking the time to make an example like that. I'll add that to my project immediately

  • DatapawWolf Cool suggestion, I'm working on adding that right now. Thanks!

    billy Bleeks Thanks! I'm used ShovelKnight a lot for reference actually.

    vybr Thanks, I aim to release the first alpha before the end of this month! Yep the logo needs work.

    7Ck Thankyou!

    Today I worked a bit on an opening screen/scene, this is what I currently have, still WIP:

    The logo still needs some work tho.

    I'm also stuck with the layout randomization, but I opened a thread about it on the How Do I section, so I hope someone there can help me out a bit.

  • I just did and found multiple capx that where based on handling cards. How would I go about and put the output of the array to the layout I have to go to?

    I myself came up with this, But this will take a lot of events, and will just be very messy, but it should work:

  • Hello there.

    Been trying to figure this out on my own for days now but I just can't. So hope someone here can put me in the right direction.

    This is my setup:

    Globalvariable 'layoutsdone' = (counts how many layouts you have cleared, gets +1 everytime you leave a layout)

    Now I have whenever the player leaves a layout he goes to Choose(layout1,layout2,layout3,layout4) But right now is goes like this:

    In order: layout1, layout2, layout2, layout3. And multiple other ways I don't want it to go.

    How I want it:

    in order: Layout2, Layout1,Layout4,layout3. or Layout4, Layout1, Layout3, Layout4. Or any other way, I just don't want any duplicate Layouts in the same run.

    However when all the layouts have been had, and there are no unique ones left. I just want it to restart.

    I also said I count the amount of layouts cleared with the global variable 'Layoutsdone'.

    When 'Layoutsdone' =10 or 20 or 30 or 40. I want it to go to Layout5. After layout 5 I just want it to continue where it left off.

    I hope I made clear what I want to achieve and someone can help me out.

    PS: I looked at this tutorial but don't know if it can be of any use. https://www.scirra.com/tutorials/315/ge ... duplicates

    I found this plugin. plugin-pattern-gen_t75255 but also don't know if I can use it in my case.

  • Version 2 for sure, this looks like a solid fun game.

  • blekdar Thankyou!

    I'm aiming to release some kind of playable build the end of the month. Nothing special tho, just a few levels which should be able to complete within a few minutes.

    CBX thankyou!, love the cavestory avatar

    I've been working on a new Ogre/Cyclop enemy lately but he still needs to be animated, In the meantime I can show this off.

    When you buy a powerup a description now pops up. The chest still needs some dust or effect coming out of it to make it feel more epic tho.

    I have around 7 powerups in the game now, this is one of them:

    I also made this, but the sword feel a little weird.