A while back I made this
to see if a Metroidvania game could be made in C2 without any external editors or 3rd party plugins, and have been getting all kinds of questions and requests for the .capx ever since. Frankly, it's getting to be a bit much!
That said, 7Soul and I have decided to make a "Metroidvania Game Kit" to help Construct 2 developers make metroid-style game engines like this. It will essentially be a small, heavily-commented, open-source metroidvania game to learn from, modify, tear apart, or whatever you want. It will feature...
- A Player character that works similarly to Samus from the Metroid series
- Familiar weapons and abilities
- Room transitions, alignments, and object management.
- A minimap system
- A subscreen system
- Metroid-style HUD
- Various enemies
- Save Data
- Menus
- and more!
It will include lots of sprites, tilemaps, sfx, and music to play around with too, of course.
We hope to have it finished and available on the Scirra store within the next month or so.
In the meantime, feel free to ask any questions, and if there's something you'd like to see in the game kit that isn't listed here we're open to suggestions.
Update #1 Room transitions & alignments, HUD minimap, WIP player character & tilemap.