Derqs's Forum Posts

  • Almost got 50 downloads. My goal is 200 so it's going great so far.

    Got a lot of feedback so far which is great! I think I really should consider letting the foxes move faster.

    How would anyone feel about "coins" for more points and such, or different obstacles instead of only logs?

    If you have suggestion please write them down. Because I'll consider every one of them.

  • Did anyone try that tutorial linked earlier? and did it work?

    Im going to try it tonight/tomorrow, ill let you know if it worked for me.

    EDIT: worked!

  • Thanks!

    600x360 px, based on the 5:3 ratio.

  • Hey there, I just recently released my first ever android game, using Construct and CocoonJS.

    It's not your average Flappy bird clone. It features 3 foxes you have to control simultaneously, and incoming treetrunks you have to avoid!

    You can check it out here: goo.gl/xkQCJB

    Or search in the playstore for either Foxy Jump or Derqs.

    A rating would be very much appreciated.

  • Thanks, this worked for me too!

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  • Hey, so I've set up everything in mopub according to the tutorial, using CocoonJS, Mopub and Admob.

    Good thing is, I'm seeing ads, no "This is a Mopub test ad", but ad pictures.

    However I do not know where these ads come from. My Admob fillrate is 0 as seen here:

    My app can be found searching for "Derqs" in the playstore.

    Could I have missed something or is this a common issue?

  • in XDK go to the topleft corner of the screen and click on projects, then change the source directory to the same as the project path.

    XDK makes an automatic index.html when you start a new project so this way you change it to the one CS2 made.

  • Waiting for some days now. I emailed and contacted them multiple times, but only got automated replies back.

    EDIT: just got approved!

    [quote:1l87witj]Hello,

    Thank you for your inquiry. Your account has been reviewed and is now approved on the Marketplace.

    Thank you,

    MoPub Policy

  • Same here, messaged them multiple times, only automated replies yet

  • Yup I see that message too.

    I do have all my account details filled, aswell as the payment details.

  • Nope, none of them solved yet.

    I'm now considering Leadbolt ads via Crosswalk export, but the performance I get in Intel SDK are a lot less than in Cocoonjs.

    You should take a look at the How to add LeadBolt Ads to your Crosswalk Exported Game! Tutorial.

  • I use the CocoonJS export. When you export to CocoonJS you'll get a zip file. You can put this zip file on your phone and play it with the CocoonJS Launcher App. Or you can register an account on the Ludei website for free, and compile your zip into an APK

  • Do you get the "Welcome to mopub! click here to test as, you can now set up a new campaign to serve other ads" ?, because that's wat I'm getting.

    I found out that in Mopub>inventory when you put MoPub Demo Order on pause, it dissapears. But it doesn't show real ads after that aswell.

    I also found in some screenshots of others, that in Global Segments their Banner Ad and Admob have a ECPM that greater than 0.

    Mine is 0 and I don't really know how to change that. So I guess we both have the same issues.

  • Hi, I just released my game: play.google.com/store/apps/deta ... s.foxyjump

    In the cocoonlauncher it showed real ads, but the final apk only shows test ads. Anyone know what causes this?

  • asmina22 Would you mind sharing your webstorage highscore system? I can't get it seem to work