Derqs's Forum Posts

  • Great job!, I used to play this a lot back in the day. It plays almost exactly as the original, so perhaps you could add your own maps or even new enemies

  • I Made a endless scroller for mobile devices myself. So most of what you say sounds familiar to me.

    You should definitely use tiled backgrounds whenever you can. This greatly improved my fps. I also suggest you to look at this tutorial: https://www.scirra.com/tutorials/857/fl ... tes/page-1

    I learns you how to make the background move without a bullet behavior and let it reset to it's original position, whenever it's out of the layout.

    Also when you spawn objects, make sure you make them destroy themselves when they are out of the layout.

  • Loving the graphics!

  • Vanz here's the link to vanz' game on google play: http://goo.gl/YQQk80

    This is my game, just got to 50 downloads! : http://goo.gl/7D7Nht

  • Nice, but how did you get some many downloads so fast? (because you don't really have a lot of reviews in comparison with it)

    The multiple language discription is also a big plus!

    5 stars.

  • Thanks, this is hard.

    I'm trying to figure out what every variable does.

    MoveXY decides wether the sprite moves and how fast right?

    I tried to add a variable to make disable changing the movement of the Sprite, while it's already moving., because when you click anywhere on the screen the Sprite still moves, and if you click somewhere and quickly somewhere else it changes direction.

    Thanks for the help anyway, but I guess it's better for me if I keep it to stuff I understand haha. So I guess I'm going back to the 4 invisible boxes around the sprite. to get the disired effect I linked in the video earlier.

  • I decompiled the unsigned apk, removed the permissions I wanted in the XML file, recompiled the apk and signed it.

    This is a quote from ludei about doing this in an other topic:

    [quote:e129hq4c]Until then, we think your only option is to try your luck with the apk tool other users have suggested.

  • You were right about the (reversed) slingshot effect, I've never looked at it that way. That alone already helps me alot since there are tons of tutorials that explain how that works!

    And yes, I want the player to only be able to use the "slingshot" when the Sprite itself isn't moving. So you'd have to wait till it bumped into a wall untill you can sling it again.

    I'll go ahead and read some of the slingshot tutorials and see if I can figure some things out on my own. It'd be awesome if you could update your capx, so I can compare mine to yours and see what I'm doing wrong and right.

    Thanks!

    EDIT:

    Subscribe to Construct videos now

    this is the exact movement I want to achieve

  • Great pixelart!

  • Sorry can't reply, I need 500 rep

  • Hey thanks a lot that example! really did help me get a new base for the movement.

    I tweaked it a little bit to try and fill my needs but it's not really working out for me yet.

    As you can see in the attached capx, I added some walls that stop the Sprite, and made it so the sprite keeps on moving till it's stopped by walls.

    Thing is, I can point anywhere on the screen and the Sprite will move towards there. I was thinking about a variable to check if the player had contact with the Sprite first and then move. But when I try to add one, there's suddenly no movement at all. I also wanted the Sprite to be restricted to 4 directional movement only and be able to move only when it's already stopped. Still trying to figure out this all, but it someone could help that'd be awesome!

  • Hey there, I'm trying to figure out a way to get slide movement with the touch object.

    Basically I want my sprite to move in the direction i'm sliding my finger in. so for instance when I have my finger on the sprite, it does nothing. But when I slide over it to the right it moves to the right and so on.

    I got a system working so far, where I just have 4 invisible boxes around the sprite, that are pinned to the sprite. Whenever my finger touches one of those boxes it moves in that direction.

    Is there a quicker/compacter way to do this? Because now I have 4 different objects just for movement and I'm guessing this isn't really how it's supposed to be done.

  • Hey,

    I may have sounded a bit like an asshole, sorry for that.

    But yeah I think selfmade art works a lot better in games. It's just the combination you used that I think doesnt work too well. (real high quality fish images + a low quality water background). If you prefer the real images, I suggest putting a little filter on them. So it's gives the illusion they're underwater, now they just look like fish pasted on a watery background.

    I studied graphic design for a while, so I have to agree with what you said about fonts. But I think the font you used now is to 'safe', so I suggest trying some custom font because it will make your game look a lot more professional.

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  • Menu artwork looks beautiful! Background image was a bit blurry here, or that's just the way it is?

    Performance was good on my old android phone.

    I'm guessing you didn't draw those fish sprites yourself? I think your game would look a lot better if you drew everything yourself. Also the fonts used looked a bit to plain for me, you should experiment with a bit more "fisherman" style font.

    Also maybe you could change the way of dying a bit, set the hitbox to only the front of the mouth of the fish, because when you bump into it's fin now you die too.

    All in all, I played it for a bit, like the concept, but I think you can do a lot better and more with it.

  • Just wait, I had an admob fillrate of 2% the first day. Now it already has gone up to 41%.