Gameplay:
You start out in a Town hub, here you can buy new weapons and armor. What you equip here will be you starting weapon and helmet.
When you enter the dungeon you get thrown into a random dungeon room, each time you leave a dungeon room you get thrown into a random other room. So each dungeon run will be unique.
Sometimes you will be sent into a treasure room, here you can pay to open a chest for a chance for a nice blessing. These will give you more power/more health/ xx% for more gold etc..
After a few rooms you will be sent in to a boss room, kill the boss for a unique blessing based on the killed boss and a pile of gold.
I aim to make the game endless, but design the game to kill you. So try to make it as far as you can.
Town:
Boss concept:
Playable Build:
I just uploaded a playable build, its the first playable build ever so it's missing a lot. Everything in the shop is free, so you can equip better gear from the start if you think the game is too hard. I added a StarWars inspired helmet and weapon for testing. The helmet gives you infinite health. The sword does 99 damage. Powerups don't work yet. Controls: Arrows keys to move around. Z - Jump. X - Attack/Action
http://www.indiedb.com/games/5-minute-d ... -alpha-100