Derqs's Recent Forum Activity

  • Hello there.

    Been trying to figure this out on my own for days now but I just can't. So hope someone here can put me in the right direction.

    This is my setup:

    Globalvariable 'layoutsdone' = (counts how many layouts you have cleared, gets +1 everytime you leave a layout)

    Now I have whenever the player leaves a layout he goes to Choose(layout1,layout2,layout3,layout4) But right now is goes like this:

    In order: layout1, layout2, layout2, layout3. And multiple other ways I don't want it to go.

    How I want it:

    in order: Layout2, Layout1,Layout4,layout3. or Layout4, Layout1, Layout3, Layout4. Or any other way, I just don't want any duplicate Layouts in the same run.

    However when all the layouts have been had, and there are no unique ones left. I just want it to restart.

    I also said I count the amount of layouts cleared with the global variable 'Layoutsdone'.

    When 'Layoutsdone' =10 or 20 or 30 or 40. I want it to go to Layout5. After layout 5 I just want it to continue where it left off.

    I hope I made clear what I want to achieve and someone can help me out.

    PS: I looked at this tutorial but don't know if it can be of any use. https://www.scirra.com/tutorials/315/ge ... duplicates

    I found this plugin. plugin-pattern-gen_t75255 but also don't know if I can use it in my case.

  • Version 2 for sure, this looks like a solid fun game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • blekdar Thankyou!

    I'm aiming to release some kind of playable build the end of the month. Nothing special tho, just a few levels which should be able to complete within a few minutes.

    CBX thankyou!, love the cavestory avatar

    I've been working on a new Ogre/Cyclop enemy lately but he still needs to be animated, In the meantime I can show this off.

    When you buy a powerup a description now pops up. The chest still needs some dust or effect coming out of it to make it feel more epic tho.

    I have around 7 powerups in the game now, this is one of them:

    I also made this, but the sword feel a little weird.

  • corlenbelspar Wow thanks a lot dude! I didn't even knew global objects existed. It works perfectly now, I just had to make the s_powerup a global object Let's see if I can optimize my game even more now I know this

  • Im not sure how to do that. Im trying something now, making variables for each powerup animation frame.

    with three powerups avaiable it looks like this:

    On collision with s_powerup ->

    s_powerup animation frame = 1 -> add 1 to var.powerup_1

    s_powerup animation frame = 2 -> add 1 to var.powerup_2

    s_powerup animation frame = 3 -> add 1 to var.powerup_3

    So nows the game knows how much of each powerups are collected, but I still don't know how I should make them to be displayed in the next layouts

  • Hey there,

    I have a system where you can collect powerups, upon collecting these they will be displayed on the top right corner of the screen.

    As shown here:

    However, when I enter the next layout, all of these powerups are gone.. I gave them a persist behavior.

    Here is a piece of the code:

    As you can see, the position of the powerups is based on how many there are. So basically How do I make the game remember how many powerups there are, which animation frame each one has and the position there have.

  • DatapawWolf With all those bones in front of the spikes, you don't see the spikes that well. So I'll do that for sure, Thanks!

    Aurel Thanks!, You're right, I actually replicate a lot of animations from other games, because I'm still working on my animation skills. I also try to keep the frames as low as possible, which is a bad thing. Just because I can't really animate yet.

    Bl4ckSh33p Thankyou!

    I created a new bat enemy, absolute hell, here's a preview:

    And added a highscoreboard and some rocks for scenery:

  • Those lasers feel really good, looking forward to see what you come up with!

  • razorMonkey Thanks a lot! it works perfectly now.

  • You can use 'for each' for that. It's explained in this thread:

    Hope it helps!

Derqs's avatar

Derqs

Member since 21 Feb, 2013

Twitter
Derqs has 1 followers

Connect with Derqs

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies