Derqs's Recent Forum Activity

  • Not sure what you meant, but you can enable grids in C2 and when you use a tilemap its snaps to that grid.

  • Looks amazing!

  • Devlog

  • Great job!, I used to play this a lot back in the day. It plays almost exactly as the original, so perhaps you could add your own maps or even new enemies

  • I Made a endless scroller for mobile devices myself. So most of what you say sounds familiar to me.

    You should definitely use tiled backgrounds whenever you can. This greatly improved my fps. I also suggest you to look at this tutorial: https://www.scirra.com/tutorials/857/fl ... tes/page-1

    I learns you how to make the background move without a bullet behavior and let it reset to it's original position, whenever it's out of the layout.

    Also when you spawn objects, make sure you make them destroy themselves when they are out of the layout.

  • Loving the graphics!

  • Vanz here's the link to vanz' game on google play: http://goo.gl/YQQk80

    This is my game, just got to 50 downloads! : http://goo.gl/7D7Nht

  • Nice, but how did you get some many downloads so fast? (because you don't really have a lot of reviews in comparison with it)

    The multiple language discription is also a big plus!

    5 stars.

  • Thanks, this is hard.

    I'm trying to figure out what every variable does.

    MoveXY decides wether the sprite moves and how fast right?

    I tried to add a variable to make disable changing the movement of the Sprite, while it's already moving., because when you click anywhere on the screen the Sprite still moves, and if you click somewhere and quickly somewhere else it changes direction.

    Thanks for the help anyway, but I guess it's better for me if I keep it to stuff I understand haha. So I guess I'm going back to the 4 invisible boxes around the sprite. to get the disired effect I linked in the video earlier.

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  • I decompiled the unsigned apk, removed the permissions I wanted in the XML file, recompiled the apk and signed it.

    This is a quote from ludei about doing this in an other topic:

    [quote:e129hq4c]Until then, we think your only option is to try your luck with the apk tool other users have suggested.

  • You were right about the (reversed) slingshot effect, I've never looked at it that way. That alone already helps me alot since there are tons of tutorials that explain how that works!

    And yes, I want the player to only be able to use the "slingshot" when the Sprite itself isn't moving. So you'd have to wait till it bumped into a wall untill you can sling it again.

    I'll go ahead and read some of the slingshot tutorials and see if I can figure some things out on my own. It'd be awesome if you could update your capx, so I can compare mine to yours and see what I'm doing wrong and right.

    Thanks!

    EDIT:

    Subscribe to Construct videos now

    this is the exact movement I want to achieve

  • Great pixelart!

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Derqs

Member since 21 Feb, 2013

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