Derqs's Recent Forum Activity

  • in XDK go to the topleft corner of the screen and click on projects, then change the source directory to the same as the project path.

    XDK makes an automatic index.html when you start a new project so this way you change it to the one CS2 made.

  • Waiting for some days now. I emailed and contacted them multiple times, but only got automated replies back.

    EDIT: just got approved!

    [quote:1l87witj]Hello,

    Thank you for your inquiry. Your account has been reviewed and is now approved on the Marketplace.

    Thank you,

    MoPub Policy

  • Same here, messaged them multiple times, only automated replies yet

  • Yup I see that message too.

    I do have all my account details filled, aswell as the payment details.

  • Nope, none of them solved yet.

    I'm now considering Leadbolt ads via Crosswalk export, but the performance I get in Intel SDK are a lot less than in Cocoonjs.

    You should take a look at the How to add LeadBolt Ads to your Crosswalk Exported Game! Tutorial.

  • I use the CocoonJS export. When you export to CocoonJS you'll get a zip file. You can put this zip file on your phone and play it with the CocoonJS Launcher App. Or you can register an account on the Ludei website for free, and compile your zip into an APK

  • Do you get the "Welcome to mopub! click here to test as, you can now set up a new campaign to serve other ads" ?, because that's wat I'm getting.

    I found out that in Mopub>inventory when you put MoPub Demo Order on pause, it dissapears. But it doesn't show real ads after that aswell.

    I also found in some screenshots of others, that in Global Segments their Banner Ad and Admob have a ECPM that greater than 0.

    Mine is 0 and I don't really know how to change that. So I guess we both have the same issues.

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  • Hi, I just released my game: play.google.com/store/apps/deta ... s.foxyjump

    In the cocoonlauncher it showed real ads, but the final apk only shows test ads. Anyone know what causes this?

  • asmina22 Would you mind sharing your webstorage highscore system? I can't get it seem to work

  • This is amazing, thanks!

    Would it also be possible to save the highscores in webstorage? I can't get that seem to work

  • Heya, I just exported my game to cocoonjs multiple times, with different settings.

    When i turn on Webgl and point sampling, the pixelart is really crisp. However as soon as I turn off webgl the pixelart gets all blurry.

    My problem with webgl is that it's shows a biggers screen than my windows size, and some sprites are getting all weird.

    Is there any way to fix this?

  • I got the whitescreen problem fixed here,

    in XDK go to the topleft corner of the screen and click on projects, then change the source directory to the same as the project path.

    XDK makes an automatic index.html when you start a new project so this way you change it to the one CS2 made.

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Derqs

Member since 21 Feb, 2013

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