5 Minute Dungeon [playable build]

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  • Thank you all!

    Wisdoms thanks for the suggestion! I added it to the game.

    Didn't have much time this week due to school assigments, but I made a new block/trap type and added a glow to the flames.

  • That very nice stuff you've got there. Your game look great!

  • I definitely love it! The character design is fun and cool!

    I'm wondering what is the resolution of the game for that cute pixel art style.

    Great job!

  • Working on this again

  • Looking very cool and Shovel Knight/Rogue Legacyish, look forward to seeing where it goes from here!

  • This is looking just great Derqs ! Can not wait to play.

  • Very nice. Looking forward to seeing more.

  • Thanks all!

    Here are some screenshots from the current shops:

    Suggestions on weapons and helmets are welcome, because im running low on inspiration atm

  • Some quick and dirty ideas (since you have some anachronistic stuff in there...)

    [attachment=0:1d0n0p1r][/attachment:1d0n0p1r]

    The game's looking great, btw

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  • Thanks, I really like that 3rd one!

    Been working on a boss level, this is just a concept:

  • Reminds me a bit of Magicite Maybe you can get some inspiration f it.

  • I must say that my need for this game is rising fast.

    There's something about the style that is very alluring, like I just have to play it.

    It reminds me of Ainevoltas II by Alastair John Jack, which I spend too many hours to count on.

    You're doing such a great job thus far Derqs!

  • Kraudi I actually never looked at that game, despite hearing a lot from it. But it looks amazing. I think I can get a lot of inspiration from the monster design, thanks!

    Thanks! I really appreciate that. When I have a playable build ready I'll open testing for sure.

    I edited the main post a bit, with an updated gameplay description.

    ryanrybot haha thanks!, I actually didn't work on the game last summer and from the end of october till end of january, because I gave up on it. But now with a clear gameplay vision in mind I actually really want to finish it. I took a look at Ainevoltas II, it definitely inspires me to some new ideas, thanks.

    Here is a treasure room, when bought these will give you an unique blessing. Think of +attack/+health/xx% more damage/xx% less damage against *** *** more gold drops/ *** chance of HP regeneration on kill/ enemies have *** less hp etc.. I can't think of more atm.

  • Looks pretty good, congrats!

    Also, please don't read the following as an attack, but you should try to make this dragon design/animation more original. I was looking at this thread at the office, and everyone around me spotted the Shovel Knight inspiration in a second:

    http://media.giphy.com/media/5xtDarvmXC ... /giphy.gif

    Again, the game looks great, and it's not important as you tagged your gif as "concept". Keep up the good work! : )

  • Very nice!

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