What I thought would be a relatively simple mechanic to implement is actually becoming the bane of my existence T.T
Basically, I have moving platforms that bounce off of each other, the borders of the level, and platform blocks. Initially I was having trouble with the "bounce off solids" behavior, so I opted to disable it and have all of the bouncing be triggered by collision events instead.
In very simple configurations, it works perfectly
It also seems to work just fine when they bounce off each other
The issue seems to arise when I have tiles with corners, they just seem to pass right through them. I've double checked that all the tiles have collisions enabled in the tilemap, so I'm not really sure where the problem's coming from.
help me please mommy
Here are all the events that handle the mover blocks