larrynachos's Recent Forum Activity

  • Pinned it down to the sprite font object. As found in this thread, temporary solution is to disable preview effects, but I don't want to have to do that all the time :( Please let me know if there's a better solution!

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  • This isn't going away. Restarted C2, restarted computer. It affects old projects and newly started ones as well. I updated my installation to 279 last night but that fixed nothing. PLEASE HELP I GOTTA UPDATE MY GAME

  • Hello, I'm having an issue with the editor viewport severely skewing objects from their original positions (doesn't affect the preview). I've been having this problem more and more frequently in Construct 2 R279.

    I have an rtx 2070 with updated drivers

    youtu.be/ikkhdBdsMIw

  • CS2 doesn't crash when I undo with ctrl+z, but it will ALWAYS crash if I press the alt key twice. All too often I'll hit preview, alt tab to the browser page, then alt tab back only to discover the program has closed. It also crashes if I click off of an animation without naming it, and will sometimes crash if I double click in-between items in the event editor. This is really frustrating, as this program crashes more often than it used to. I hope the devs will fix it instead of just dropping support for CS2 entirely.

  • I just bought this addon from the store. I was hoping to make little challenges or games and then make AI try to play it. But I can't seem to even get started. All I wanted to do for my first test is teach a square with 8 directional movement to run through a maze. The dropbox link to documentation is broken, and I have no idea what I'm supposed to be doing with these input and output dictionary things.

  • Hello! I'm trying to update my game PIXLR so that if the host quits, the canvas is saved by the peers and they all reload the layout and try to connect again, creating a new host.

    When I close the host's tab, the chat on the peer's end say signalling: left room. However, when I try using the code below, I get an error from the peers still connected

    Multiplayer | On signalling left room Multiplayer | Disconnect from signalling server

    Multiplayer | X Is Host Function | Call Save(0)

    So the user disconnects, then in the save function I save the canvas to a global array, as well as toggle a global variable "migrate" to 1. Then I reload the layout. The first user to reconnect should be host, and I have an event where if the host has migrate set to 1 to call the load function and rebuild the level from the array data. However, once the layout reloads I get this error:

    Tagged:

  • I haven't tried what you are doing, but my guess is that the array download wont work from a website like that. You should try the Browser object, and then "Invoke download of string", and give it the array AsJSON...

    I will try using that method, but my problem isn't that anymore, it's that my array cells are empty instead of loaded with the JSON data I instructed it (see previous screenshot)

  • *screeching baby noises*

    haaaaaaaalp ;-; I still haven't found a solution

  • Bump because this is really frustrating. I had it working perfectly, I could save the tile array data file and it would be chock full of json data, but now it only gives me blank cells. Also, my problem with the release version not even downloading the file (instead, it just opens a blank tab in your browser) still remains. My code for this system is above, please help!

    Here is the version uploaded to newgrounds. Click the save button to replicate the tab issue.

    newgrounds.com/portal/view/730937

  • Now my save/load system isn't working at all. Even when the file downloads in preview, the array has an equal number of cells to the "bullet" count, but each cell is blank, instead of being filled with the json data. My code is the same is before, I don't know why this isn't working anymore ;-;

  • Now my save/load system isn't working at all. Even when the file downloads in preview, the array has an equal number of cells to the "bullet" count, but each cell is blank, instead of being filled with the json data. My code is the same is before, I don't know why this isn't working anymore ;-;

  • Hello! I am having a strange problem. I have a save system where an array with tile states, and when the save is complete the array downloads as a .json file. It functions perfectly when I'm testing it, but once the build is uploaded on NG, instead of opening the save window to choose where it's saved, a new untitled chrome window opens with url about:blank, and nothing happens. I have no idea what's causing this, pls help.

    Code:

    Tagged:

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larrynachos

Member since 6 Jan, 2013

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