In this game I used: Ajax,webrtc,servers,databases,server-side-coding,customize(self-made) official c2 behaviors and plugins, custom(self-made) plugins, custom(...
I would like to present a game, which development started around 2016/2017 and was interrupted because of time. Nowadays I try to finish my projects done with C...
It'd be just like a traditional Real-Time Strategy game, but with a twist: The user is given the ability to write AI for their units. There would be a a develop...
This is another game created in 2016 and a bit improved since. It's current name is "Monsters" but I had no other idea at that time and this may change in the f...
I want to make an RTS game that allows users to write their own AI for units. However, I have limited resources, and am thinking of modding an existing open-sou...
I have played around with Construct on and off for the last 5 years or so. I am completely new to the multiplayer side of things and have run into a problem. I...
RELEASED! This multi-pack features RPG, RTS, and Fantasy themes centered around Towns , Castles , Dungeons , Battles , Exploration , and more! We are a team of...
I had an idea for a "build your own RTS troop and then deploy it" system ala Istrolid. Problem is I can't visualize the logic behind it. Any advice would be muc...
So, I've been working on a little RTS project for some time and the thing is, I can't really find any help on it. The template kind of helps me understand the p...
I've just started with Construct 3, and am struggling with what I see as two very basic functions that were easy to implement in GDevelop. Hopefully someone can...