Oh you mean like this bug report that I totally didn't submit? You know this never got fixed either, at least fully.
Well let's be realistic here: if you want an audio bug investigated, you can't have any other logic for other features of the engine in play because you have an audio bug!
This implies that if there is a bug, it is likely something you did to cause it - like maybe a bullet is going the wrong way for audio to work correctly.
But what is really happening is there is a glitch behind the scenes in the engine that is conflicting between audio and bullet.
So if you submit a capx with just audio events, you won't be able to reproduce it, and therefore nothing has to be done except close the bug report - yay problem fixed!
There have been numerous bugs with audio that can't be reliably reproduced with a dumbed down capx. And because of that they will not get investigated, let alone sorted out.
That however doesn't mean it isn't a C2 bug, it just means you can't reproduce it with a couple of events and no other behaviours in the project.