michael's Recent Forum Activity

  • I doubt if Ashley could even hope to fix the audio issues with IE.

    I have a game where (aside from the issue where looping music just randomly stops as mentioned in my previous post) audio was working fine on my system running Win 8.1 32bit.

    Then I built a new machine running Win8.1 64 bit, and the same game has noticeable issues with sounds randomly not playing when expected. But if I run the same game on Win10 TP 10041 everything (except looping issue) works perfectly.

    So it seams to me that even if you get it to work fine on your own system, there will plenty other systems that will have issues with audio in IE of any version. It is probably a Microsoft issue that will never get sorted.

    Edit: In Chrome the audio works as expected on all mentioned systems.

  • +1 for any updates to this plugin.

    It would be great to have other things added too, like reset high score, volume controls and the like.

    Iunkins version was a much nicer implementation.

  • +1

    Definately useful to have...

  • Yeah, tried your .capx, and the problem is reproduced here.

    C2 R200

    Win 10 TP

    All drivers up to date

  • I wish Ashley would make a full of desktop version of Construct 2/3 (desktop version as in for native desktop apps), maybe use C++ or Python (seems fitting for events) for the engine instead of HTML5 and JavaScript.

    Yeah, but it won't happen. This a HTML5 engine, and despite the overwhelming evidence of the flaws in this direction (due to third party reliance), Scirra will likely never budge.

    As I see it the problem is the desire to be able to publish to multiple platforms - the result: multiple exports that may work for simple flappy game only, if at all.

    At the moment you can't even run a mediocre C2 game 100 smooth on a desktop system that will run any of the big 3D games with all options set to max. Let's be honest, even occasional jank on such a system for simple 2D games is not acceptable. (But it's ok, just update your graphics driver, and wait for 12 months when things will improve - good PR!!)

    To me mobile is waste of time. C3 should have been the next iteration of CC, and just export to desktop only.

  • michael

    megatronx

    but you know, Google is not selling Chromium as a game player or game engine...

    it was Scirra's decision to put everything on 1 card: Chromium

    and now so many C2 devs suffer

    That is true, but we all know by now that Scirra is very unlikely to ever change that. Because of this reliance on third party vendors who can't, or won't, fix their own bugs, both C2 and C3 are much more likely to remain a prototyping tool.

    That is of course lamentable given the power of this awesome tool.

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  • Unfortunately, anything that relies on chome is a work in futility.

    12 months ago chrome was easily the best (if not only) choice for html5 games. Now it is, 'don't bother'.

    Google could easily fix this problem by rolling back to the version before they introduced the jank. If they pay any attention to the bug reports for this issue, they could easily pinpoint what, and when they broke it, roll back to the version that worked, and move forward from there.

    Why don't they fix it? Two words: don't care.

    Simply put, you can't use chrome any more for C2 games.

  • eli0s, thanks for link. I prefer not to use third party plugins in case support dries up.

    This really should be part of the official text object.

    Thanks anyhow . . . .

  • There is a bug with audio for long time.

    I have had an issue with music in IE\Chrome since R164 where sometimes music will just stop playing. It is like the system just decides to stop looping the file.

    Problem is that

      1) rarely: it will happen very soon after starting a game 2) typically: if it happens it is usually after a very long time of game play 3) but mostly: it doesn't happen at all!

    Since it is so erratic it is impossible to reproduce it in a stripped down .capx, so it is pointless to post a bug report for it.

    Maybe your example can shed some light on it . . . . .

    I should add that this happens:

    During Preview:

      IE - definitely Chrome: used to, but don't use chrome any more (to buggy and unreliable support)

    Published to Windows Store.

      Win 8 Win 8.1 Win 10
  • Things like this will never get sorted until Scirra actually makes a real game with their product. Some issues surface only in larger projects, and can't be reproduced reliably in a dumbed down .capx file.

    Just because you can't reproduce a bug in a new project with nothing substantial in it, doesn't mean the bug does not exist - it just means you can't reproduce it easily so the devs can check it out.

    With respect, Ashley needs to use C2 for real game development so he can see the issues that crop up (like this one) when you build a real game beyond the scope of Space Blaster. . . . .

  • Yeah, I would have thought an HTML5 engine would support html tags, that would make text display alot easier, and varied.

  • C2 is powered by HTML5, sure would be nice if we could have a text object that supports html tags!

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michael

Member since 24 Dec, 2012

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