WAFFLE OF WAR's Recent Forum Activity

  • I need a space station, nothing fancy; just a circular space station with some depth. That's my main priority right now, but if you could maybe style some buttons for me, that'd be amazing. Thank you.

  • I want my asteroids to get knocked back slightly when a bullet hits the and I already set the physics but it won't work. I tried it with asteroid on collision with bullet and I tried it the other way around and nothing seems to be working. How do I get this to work?

  • Thanks man, that did the trick.

  • For what it's worth, the newest version of C2 comes with a Turret behavior. I haven't had a chance to check it out, but it may (or may not) be of use to you. Good luck.

    If you want to control both tanks, but only one at a time name one 'tank1' and 'tank2' then just have all the code for tank2, or one, disabled until the tank is clicked on. Pretty sure that's possible, but remember to disable the other tak or you'll facepalm...

  • dl.dropbox.com/u/36472942/construct/forumhelp/Blinking_Text.capx.Is there anyway to get it to dim, but never fully go out and keep "blinking" like that? I was thinking a constant change in opacity but that would be a lot of code. So it would dim, then it would turn fully back on again and dim and just keep doing that until the player died? Thanks man.

  • If you have you text off screen to the left then give it the bullet behavior, by default I think it will just scroll across the screen but you can't control it. You could say every tick set it's position to current position+X then maybe add a wait and repeat. Something like that may work.

  • I'm trying to get some text to blink in a slow, steady blink without actually disappearing. I tried the while loop, and said that if the players health is greater than 0, keep the text blinking, but all I get is an error as the while loop never closes. I'm not sure how to do this and have already searched the manual. Any thoughts on how to go about this? Maybe a Boolean? Not sure.

  • I recently retweeted t.co/kBWQj24w about UID design.

    I hope it's close enough to the infos you're seeking.

    An interesting, quite inspirational read.

    Thanks man, great great help.

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  • Every game has it's own version of a HUD. What do you like to see in a HUD? Ya, score, health, maybe even the level... but do you prefer a visual interpretation, i.e a health bar, or a number type of thing that displays your health in points? What should a HUD display?

  • I love your game. Despite it being in a different language! I like the art style, and the background are just great in my opinion. Just when I played it, my FPS fell to a crawl and I couldn't experience the full potential of your game.

  • capx is always helpfull

    I gave the capx. Or at least I tried; I'm not sure if it worked.

  • This is all really cool. I don't have the experience to make a very good farming game, but I do wish to make one eventually. Thanks for the help!

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WAFFLE OF WAR

Member since 16 Dec, 2012

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