WAFFLE OF WAR's Recent Forum Activity

  • I have it set up so that every time I click, it adds one to the "shots fired" things but then after the game ends and the player dies, it still adds to that text every-time you click. I'd assume I could fix it with an IF ELSE statement, but all I've accomplished is total confusion. How do I do this?

  • I'm confused of of to how this would work. So the main page would be the title screen, per say, if if you click one button it brings you to another layer, or what?

  • Make them :)Yeeaaahhh but in C2 it's like Ms-paint. It's not pixel by pixel sorta like Minecraft. My mouse is not as precise to even come close to making quality images. I need another option.

  • I've seen all these awesome pixel by pixel animations and understand that they're a key part of making a game. I could use some, and I'm starting to wonder if you just need to know people, or if there is some site I could go to... I dunno.

  • I wanted to have a survival version of the game, and then an objective version. I was thinking a starter screen asking which game mode and the creator... blah blah blah. How would I do this, is it even possible? Click-able buttons, too.

  • I'm still not really understanding how to do this. I was thinking a bar of 8 slits, like semi-thick lines that are on a slant. They aren't laying on each-other but very close.

  • You could just copy paste the X value of each sprite. But I am guessing you would want to do it dynamically?

    If so, it's best to use a placeholder that will cover the whole length of your health bar (it can be hidden at run time). Then you merely take the width of it and divide it by the number of health heart you want, then it will be the same distance

    Also, the problem with copying the X is that all of the placeholder squares were made individually, so all their origins are different. So they would not be on the same position unless all of their origins are the same which I don't know how to do without deleting all of them.

  • You could just copy paste the X value of each sprite. But I am guessing you would want to do it dynamically?

    If so, it's best to use a placeholder that will cover the whole length of your health bar (it can be hidden at run time). Then you merely take the width of it and divide it by the number of health heart you want, then it will be the same distance

    That would actually be perfect; and a smaller event sheet. I'm not sure how to do that though... I'll tamper with that.

  • I really need help with making my player's health bar all on the same x-axis, the same size, and all the same image without having to do everything over again. I want to swap out the placement squares with 8-bit hearts but I couldn't find one with a clear background. Anyways, I want them to be on the same x-axis and to be the same size and distance apart. How can I do this without making a mess of everything?

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  • Thought so. I see what you mean, thanks.

  • What do you mean?

  • I imported an animation strip but the frames over lap each-other and I can't figure out how to cut them up without importing all 35 frames individually. Can this be done? Any other help would be wonderful; I'm an animation noob.

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WAFFLE OF WAR

Member since 16 Dec, 2012

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