> I've got a row of 10 sprites, and I want them all to spawn at the top of the screen, wait a few seconds, move down into the next row, wait, go active, die, respawn back at square one and just keep repeating this sequence. Problem is I don't know how to make them all move without having 30 different sprites.
Can't you set the enemies to a family then set them to bullet, then set there angle of motion to 270. You can then have an expression like:
Event---> System: enemiesfamily.Y > What Ever Vertical Distance You Choose
Action---> enemiesfamily destroy
Event--->enemiesfamly on destroyed
Action---> create object enemies at position (n,n)
--->set angle of motion to 270
repeat-->10 times
n=the position you want them to respawn atFamilies require the full version of C2, so they aren't an option for me.