WAFFLE OF WAR's Recent Forum Activity

  • > I've got a row of 10 sprites, and I want them all to spawn at the top of the screen, wait a few seconds, move down into the next row, wait, go active, die, respawn back at square one and just keep repeating this sequence. Problem is I don't know how to make them all move without having 30 different sprites.

    Can't you set the enemies to a family then set them to bullet, then set there angle of motion to 270. You can then have an expression like:

    Event---> System: enemiesfamily.Y > What Ever Vertical Distance You Choose

    Action---> enemiesfamily destroy

    Event--->enemiesfamly on destroyed

    Action---> create object enemies at position (n,n)

          --->set angle of motion to 270

    repeat-->10 times

    n=the position you want them to respawn atFamilies require the full version of C2, so they aren't an option for me.

  • Maybe you could try using families/Containers for such a movement....

    alternatively you could be able to use the pin behaviour to pin your sprites to an invisible Controller sprite and move just the Controller downwards...when it reaches the bottom and gets "destroyed" you just Trigger your Actions (i.e. add a value to the score) and set the Controller sprites Location to the top again to "respawn"

    Wouldn't this require you adjust each and every sprite to be a set distance away from the sprite, unless you have 30 sprites, each assigned to a enemy? I only have the free version.

  • Out of curiosity, which particular thing fixed it?It's rather sporadic, but I usually fix it by opening up task manager and ending the program. Next time it happens I plan on trying one of the options you so kindly provided.

  • Have you tried having an invisible sprite placed in the direction that you want your 10 sprites to move, and then using a move-toward action/event?I have not, but I want to have them all spawn back at the top once they're dead. I could do that to have them move down, but is there something that will do both move them down and get them to spawn back when they're destroyed?

  • I've got a row of 10 sprites, and I want them all to spawn at the top of the screen, wait a few seconds, move down into the next row, wait, go active, die, respawn back at square one and just keep repeating this sequence. Problem is I don't know how to make them all move without having 30 different sprites.

  • When I try to run my layout sometimes it won't go through. I mean it will show the loading bar but the bar will load indefinitely and never open up the browser and start the game. How can I fix this. I don't think it has anything to do with my game as I've made several and this is a first time problem, but if you want the .capx, let me know.

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  • Publish the .capx. With such little info we can't say much.Here you go;

    dropbox.com/s/mp9millz1hv5wjb/Snake.capx

  • I wanted to pin a button to a sprite, but when I tried to run it, I got a bunch of errors and it couldn't run the game. Am I doing something wrong, or is this a bug?

  • I got it; thank you so much for the help!

  • Thanks for the screenshot, man. Even with that new knowledge I can't get it to work. I even tried the coding for just the ghost by itself. The ghost was a really small size, and the grid was a 10x10 I believe. I don't know what I could be doing wrong, I checked everything from the ghost to his destination and everything seems good... The only thing I can think of would be to size up the whole thing so I can get away with having a larger grid.

    Also, I pressed F4 and it still took me to the last active layout.

  • AGH! I can't open the file you so generously provided for me! It says a file is missing, and it's done this before and I don't know how to correct it. ;(

    That Logo language look interesting... I'll have to look into it.

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WAFFLE OF WAR

Member since 16 Dec, 2012

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