WAFFLE OF WAR's Recent Forum Activity

  • Check out the manual :P

    It would answer to all your little questions !

    CheersThe manual's my best friend!haha, I"ll figure something out, hopefully. Thank you.

  • It would be like using clip art on a company logo. I've never been a huge explorer of all of the games out there, but I've been looking around a bunch lately and so many games look and feel the same. I think a games success would depend a great deal on the originality of its style and design. You're quite right. It's difficult to coin something that's totally unique though.

  • Would this variable be Global? I didn't know that you couls "set" anything other than text..

  • Yeah ! You would create a new event sheet with your new layout and it would be automaticaly assigned to the new layout

    Note : The event sheet you start with will automatically be assigned the the layout you begin with ... And You can assign any event sheet to any layout in the layout options ! ( Right-Click on the layout in the C2 Project list )Great. That sounds like something I could handle! Thanks!

  • Okay , I'll try to describe it as easy as possible in steps ...

    1 - Create a Variable GameEnded that starts at the value of 0

    2 - In the event that triggers the end of the game , add this action : Set GameEnded to 1

    3 - In the events that adds 1 to ShotsFired , add this condition : If GameEnded = 0

    That's all !

    Cheers ...Wouldn't that set the shots fired back to zero?

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  • There are some great pixel art tutorials out there. Search around and see what you find. If you are not very artistic, you can really mess up a game with bad color combinations, the wrong texture combinations, and a general lack of artistic continuity regarding the basic elements of design or graphics. If you are not confident with your artistic side, you could always ask the artists around here for their feedback on your creations.I really agree with you. Using default animations and textures will only get me so far, right?

  • By make them , he meant to make them in a pixel art specialized program , but you'll need some training !

    Suggested program : GraphicsGaleGot it. Thanks.

  • A variable that goes to 1 if the game finishes and an action to add to your shot fired event ( If GameEnded = 0 )Can you PM me? That would make this a lot easier. Anyways, set a global variable that, say, bumps up to one once the game ends. Then have an action, (based off what event?) that does what exactly?

  • You would have a layout for each mode + the titlescreen layout !

    And If you click on the button that is defined to 1 layout , it would send you to the defined layout/GameMode

    Example : On SurvivalButton Clicked : Set Layout to SurvivalSo I'd have it start out at a layout that is the title screen. With the push buttons, credits... whatever. And the buttons would take me to that layout. Will it only run the event sheet for that particular set up, or what?

  • Thanks! Is there any way I can make certain objects spawn randomly, but in certain formations?Do you mean like have trees spawn in a triangle formation, but randomly across the map? If you make another sprite with the same textures, but pre-set in that formation, you could have that sprite spawn in randomly like normal trees. I'm sure there are other ways, but that's what comes to mind. :) Hope that helped.

  • Ahoy ! You forgot to put a range in your script

    You see , set all the random(1024) to random(0,1024) !

    Or I'll only spawn in 1024,1024Is that any different from what I said? Not to sound mean, but it's a serious question. :)

  • I believe if you increase the size of your layout/margin then you can set them all to (random(width) and random(height. The layout of the items will be random, but otherwise you'd have to manually place them all and that's just a total bother.

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WAFFLE OF WAR

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