Headbang Games's Recent Forum Activity

  • I added it as a behavior once in C2, never tried it on C3 though I don't think there will be an issue with it.

    Basically the video plugin is an html5 video object, so every property should be accessible, even if not mapped by the plugin.

    For speed use this.inst.video.playbackRate

  • Ashley anything?

  • Memory usage is purely frameCount * frameResolution * rgba

    So to use less memory you got to reduce either the frame count or the resolution.

    It's best to render your image source files at the lowest resolution possible, find that sweat spot between details and size.

    Basically C3 loads images by layout, all object on that layout are loaded into memory (all animations and all frames).

    So if you have animations/frames that you're not using in a specific layout, it will be best to split those into different objects.

    Of course memory usage is also audio files and movie files, you'll need to identify where the bottleneck is.

  • Hi everyone,

    I want to add brightness and possibly contrast controls to my game.

    I was thinking instead of adding webgl effects to all the layout, I'll just add the css filter on the canvas or body (filter: brightness(value);).

    Could this potentially cause any issues with C3 rendering?

    Do you know if there are any CPU/GPU differences between using the css filter or the webgl effect?

    Ashley Any insight?

    Tagged:

  • Yeah it was a bit of a headache :)

    Though I just managed to fix the issue!

    I'm not sure if this will be valid for all other cases, but for me it worked.

    I tried running the previous NWjs version (57.1) and it worked, then I went

    back to v58 and it worked too, strangest things...

    Probably running a different version does some kind of extra cleanup.

  • Hi everyone,

    I'm having a similar issue and I was wondering if anyone have any ideas or suggestions.

    I did a clean windows recovery the other day (clean all windows system files).

    Everything works much better, faster, loading C3, loading projects, previewing...

    But whenever I try to use the debugger NWjs crashes (on all projects, even blank ones).

    I removed the Construct3 directory from the local user appData directory.

    Tried again and it worked!

    Now whenever I try to install any 3rd party plugin, such as the official greenworks, the problem returns.

    What is special about installed plugin that can cause NWjs to crash?

    Ashley I know you're not all for using NWjs, but I was wondering if you might have some insight?

    EDIT: So it's the strangest thing, when removing the construct3 directory and relaunching, debugger works fine, but if I uninstall the plugin and restart C3, it still crashes, with no 3rd party plugins installed.

    It seems like the installation process changes something that breaks it.

    EDIT2: Well... it seems it's not related to the plugins at all, it happens when you relaunch C3 the second time, first time works fine (after clearing the appData directory).

  • It's all the same, just download the official C3 plugin instead.

  • Hi there,

    I wrote this tutorial a while back, though I never tried macOS, only windows and linux.

    construct.net/en/tutorials/steam-overlay-achievement-2271

  • Hi,

    I have years of experience with C2 and C3, I made over 100 mini games for clients and for my studio, and a few full features on Steam.

    You can read more about me here:

    headbangames.com/devblog/about

  • Hi,

    I have years of experience with C2 and C3, I made over 100 mini games for clients and for my studio, and a few full features on Steam.

    You can read more about me here:

    headbangames.com/devblog/about

  • Hi everybody,

    Does anyone know if it's possible to mirror the parent bone and get the correct reversed angle for all the children, without manually setting each bone?

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  • Turns out it's a matter of actions ordering.

    set angle to 0 after setting the cycle position fixed the issue.

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Headbang Games

Member since 5 Dec, 2012

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