Headbang Games's Recent Forum Activity

  • Hi guys,

    We've been working on our first construct project for the past 3 months, a platformer arcade game called "Jasper's Revenge", and finally we've got something to share!

    Some background, Jasper's Revenge started as a promo teaser for an adventure game we've been working on for about a year now, it's started out as a simple shot the cat with soda cans game and evolved into something much bigger.

    Jasper and Whisker are characters from the adventure game.

    For now we are releasing this beta/demo with 10 playable levels.

    Some of the game aspects (graphics, music, level design, etc) might and probably will change in the final product.

    I've been working hard in the past few weeks on perfecting and stabilizing the code and all game-play conditions, but i most likely missed something along the way, so if you find a bug, a glitch, or anything out of the ordinary, please let me know, thanks!

    you can play the game online at this address:

    avishaymizrav.com/jr

    ENJOY!

  • Hi guys,

    I have a fixed width layout (4080px), is there a way to loop the layout?

    That when i reach X 4080 i'll continue seamlessly back to X 0, without warping back and without having my X position grow above 4080.

    Thanks.

  • added a new sprite, imported 8 frames, dragged the object to the layout, hold down shift and move towards the re-size corner, then construct crashed.

    happened 3 times in a row.

    if i wait a second or two in between it doesn't happened.

  • Thanks, i wasn't aware this version exists.

  • I read the .xml files and got what you did, i tried it and it works, THANKS!

    I was getting worried there for a second :)

  • thanks for the quick replay, but i can't open the file, it says i need version 111 and i have version 108.2

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  • Hi All,

    I've been playing around with construct for a few days now, trying to figure out if this engine works for me and so far i am really impressed with all the features, good job <img src="smileys/smiley32.gif" border="0" align="middle" />

    I am trying to make a simple arcade game, see chart below.

    What i basically want to achieve is this:

    "Player" shots "Item A" using physics, "Item A" collides with "Computer Enemy" and both react accordingly using Physics.

    For enabling "Computer Enemy" to walk around in his region i made a new Object (with no sprite) below it to function as a Floor.

    My problem is this, i need the floor to be transparent to "Item A" (Item A pass through it) and solid for "Computer Enemy".

    I couldn't manage to achieve this functionality.

    I have Physics Behavior set on Player, Item A, Computer Enemy and Floor.

    The Floor is set to Immovable - YES.

    Does anyone have an idea?

    Thanks,

    Avishay.

    <img src="http://www.avishaymizrav.com/gamechart.PNG" border="0" />

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Headbang Games

Member since 5 Dec, 2012

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