Headbang Games's Recent Forum Activity

  • I have a strange problem with phoneGap, it plays the first 4 triggered audio files and then ignore the rest.

    the first played sound has an event on "tag" ended - play again, and that works fine, this sound is played over and over without a problem.

    i tried preloading, preloading on previous layout, import as sound, import as music, play action, play by filename action.

    all sounds were imported the same way from a wave file, then encoded to 128b and have both mp4 and ogg files.

    i tried removing the looped sound, it didn't help.

    Anyone got any ideas?

    Thanks.

  • Jasper's Revenge Updated!

    Themed for Passover holiday (graphics, music, extra features, extra level).

    Improved game performance, improved control, lots of bugs fixed and other updates.

    check it out online on facebook:

    Jasper's Revenge on Facebook

    or download an offline version:

    Jasper's Revenge on PC Version

    Jasper's Revenge on MAC Version

    Jasper's Revenge on LINUX32 Version

    Jasper's Revenge on LINUX64 Version

  • Hi Rex,

    First off, great job on your plugins, you made some really amazing tools!

    I am using Instance Bank, to save and load my levels out of a big layout, it works good on everything except for moving platforms with sine behavior, i have some platforms with different 'Sine period offset' value, to sync their movement, when i reload these instances their movement is out of sync, i can bypass this problem by adding another var with this value, i just wondered if you are aware of this problem and if it is something you might consider fixing.

  • here is our game:

    facebook.com/appcenter/jaspersrevenge

  • Hi guys!

    We just launched our official demo of Jasper's Revenge as a facebook app.

    Jasper's Revenge is a retro platformer featuring a white fat dog named Jasper, that just wants to get his bone back from the evil cat whiskers.

    The game is still under development and currently features 10 stages and 2 boss fights.

    We'll be happy to hear your opinion about graphics, gameplay and music.

    We recommend on a full screen experience (Options -> Full Screen)

    Check it out: apps.facebook.com/jaspersrevenge

  • Great and thank you for the quick replay!

    About 2, it does if you clone an instance of the same object, but not cloning the object itself, then it resets to the default settings.

    i'll post a bug.

  • Hi Ashley,

    I have been using Construct 2 for the past few months now and its amazing! I really enjoy working with it and bringing my concept to life with almost no difficulties at all.

    I just recently came to understand you are the sole mastermind behind this project and that is even more amazing!

    Taking that into consideration I am guessing you already have your plate full and dripping but I would like to suggest a few things you might like to implement in the future.

    1. When importing a new sprite automatically set sprite name to import image file name.

    2. When cloning an object copy behavior settings (sine, platform, particles emitters, etc).

    3. The ability to click directly on an object in the event sheet and change it (now you need to enter the action, go back 2 times, change it and then go forward again).

    4. I am not sure this is possible but, the ability to move to an instance to next and previous z-order in layout design, and not just top and bottom.

    5. Setting a different default animation for each instance (i do it manually by code, but it would be much easier that way).

    Thanks and once again, GREAT JOB!

    Avishay Mizrav.

  • Made a ton of changes, the game is faster, smoother, new menu, new options, some levels, graphics and animations updates, i'd say we're at 95% and real close to releasing a 10 levels playable demo.

    I would love to hear from anyone got who got any comments, thoughts, ideas, reviews or anything else that comes to mind.

    Thanks!

    avishaymizrav.com/jr

  • its just like you said it

    add an event:

    system/on start of layout

    and an action

    audio/play

    if you won't do a 'stop audio' action, it will continue throughout the layouts.

  • Hi again,

    I updated the game, runs much smoother now, added some animations, fixed some bugs on the interface and most importantly reduced food spread :)

    What do you think?

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  • ok, i fixed the character collision and changed the scrolling method, it looks much smoother now, what do you think?

    next in line is level design and food reduction :)

  • here is a little video demo of the game:

    [TUBE]http://www.youtube.com/watch?v=9agPW4srpZs[/TUBE]

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Headbang Games

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