Headbang Games's Recent Forum Activity

  • I reported this, the official solution is to select a new object, then click the blank space around the object list to deselect it, then press OK.

  • Hi everybody,

    Check out our Christmas Special for Down Below

    Subscribe to Construct videos now

    Download on Steam

    The special was built using the latest alpha build of the game (construct 3).

    If you encounter any bugs or have any feedback regarding gameplay/mechanics, please let us know on, we're here to listen!

    Enjoy playing!

    P.S The demo also includes our previous Halloween Special.

  • Try adding this to your package.json

    --disable-raf-throttling

  • Hi rexrainbow

    After the latest change in C3 (scripts modules), the Newgrounds plugins stopped working.

    There is a temporary workaround setting that switches the project to the old classic script mode, but that will be removed in a few months.

    Are there any plans to update these plugins to work on the new C3 or is this the end of the line for them?

    More details about C3 new scripts modules:

    construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-156802

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  • Hi,

    I got 8 years of experience with C2 and C3.

    I've made hundreds of games, both for my studio and as a freelancer.

    You can contact and read more about me here:

    http:///www.headbangames.com/devblog/about

  • I have a List object with CSS id and a stylesheet file I'm loading with the browser object.

    I'm setting the list object background to url("button.png"), this file is imported into the files folder and not in a sprite object.

    When I export it, the file is there and the url can read it, but when I'm previewing, remote or local, instead of trying to read it from the local directory, it tries to read it from editor.construct.net/r223/preview/button.png

    Is this a bug I should report, a limitation or am I missing something?

    Ashley

  • Hi everybody,

    Our game, Down Below - Halloween Special is now available for free on Steam.

    The special was made for Halloween and does not represent the final game.

    The special was built using the latest alpha build of the game (construct 3).

    If you encounter any bugs or have any feedback regarding gameplay/mechanics, please let us know on, we're here to listen!

    Enjoy playing!

    Download on Steam

    Subscribe to Construct videos now
  • Nevermind, I just needed to change the texture X/Y to 0,0 and it works fine.

  • Yeah that's what I figured.

    My question is you think it's a bug, or just different calculations needed now?

  • Ashley

    Updating from r220-2 to r221 renders my mesh deformation all wrong, I'm using relative and I guess it has something to do with the change you made.

    Before I waste my time in trying to understand why it happens and isolate the issue, do you think it's even a bug or just how it suppose to be from now on?

    You can see how it rendered before and after in this video:

    youtube.com/watch

  • Also check your project sprite-sheeting setting, even if you have small assets, exporting creates larger sprite-sheets based on this setting.

  • Hi everyone,

    I noticed that if chrome is running in the background with a few tabs opened, it can affect both C3 NWjs editor and exported NWjs games, but not all the times, I don't know what actually triggers it, chrome can be opened for while without causing any issues and then it's just starts out of nowhere.

    I'm talking about sudden massive drop in the frame rate, in most cases after restarting a layout or straight up when launching. In some cases C3 won't even launch until I close chrome.

    Anyone else having issues like this?

    Does NWjs and chrome share any kind of processing/memory if they both run together?

    Chrome is usually always opened in the background for me, it never was an issue with NWjs before.

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Headbang Games

Member since 5 Dec, 2012

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