Just change the name and you'll be fine.
Edit
WB not Paramount.
Well that is just ridiculous. I hate CocoonJS but it looks like I'll be switching back until something improves with the Intel XDK.
Hey everyone!
Has anyone else had their 300kb game compiled into an 18meg APK?
I disabled most of the Plugin Options and I am still collecting 17.7megs from somewhere.
Is this normal?! :/
Works fine for me. Be careful with this game though. If Paramount finds out about this they will probably ask you to take it off any stores.
Develop games in your browser. Powerful, performant & highly capable.
Add ads and you got yourself $50,000 a day, lol.
This has been happening since I joined over a year ago. I just Ctrl C my post then click submit. 50% of the time I'll get a session timeout and have to refresh the page and Ctrl V,
Ugh, brain fart. Thank you for pointing out the obvious. I was thinking 7000 a tick haha.
Correct me if I am wrong, but are you trying to program the jumping events into Construct 2?
I would drop CocoonJS entirely. I have had nothing but bad experiences with them and their "product".
Should I really be having 5000 to 7000 collision checks per second, in a relatively simple Platformer?
<img src="http://imageshack.com/a/img824/986/4kqx.png" border="0" />
danialgoodwin and ParCutz Thank you so much for the feedback. Here's another!
LittleStain beautiful piece of work. I am going to add this to my game, thank you!
Member since 4 Dec, 2012