Tekniko's Recent Forum Activity

  • Hey everyone! I saw this example capx from a fellow forum user. Unfortunately I can't remember who uploaded it to ask him/her for help. Anyways, my problem is that the camera will start to move too soon. I want to be able to jump a lot higher before the camera starts adjusting to my new position.

    I have already edited both variables but neither of them have given me the desired effect.

    <img src="http://i.imgur.com/tRMfWag.png1" border="0" />

  • As mentioned above, I use Scale Outer.

  • Damn, that game is way too slow. I could check my email in-between balls.

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  • As far as I know, you can't.

  • I believe this is your problem. You accidentally use DialogueTrigger2 three times :)

    <img src="http://s22.postimg.org/enot5monl/Support0035.png" border="0" />

    Will the collisions still work even though the bullets and enemies are on different layers?

    Yes, collisions are across all layers.

    I must admit, you have a nice piece of work here. Very well put together. Good use of Groups and comments. There are some obvious bugs here and there, as well as some redundant code. But, over-all, great work so far.

  • <img src="http://imageshack.com/a/img843/6901/ec8w.png" border="0" />

    So, basically, after your events happen (PlayerHealth = 100% and TouchCounter = 0) or whatever. Set the layer opacity from 0 to 1.

  • It all seems to work for me. Why do you have System | Every Tick ?

    Also if you put your bullets on a new layer below the Player but above the ground. It'll make the bullets look like they are coming from the player's weapon and not just the center of the player.

    Edit:

    Never mind, I see the issue now. I will take a closer look after dinner.

  • That's odd. I am or was using 12 layers.

    Edit:

    I just clicked the button like 60 times. I don't think there is a limit.

  • When you preview your game. Your browser will display the IP and port that it is using in the url bar. Type that number in on your phones browser.

    Also, the preview must be running on your computer before you try to connect with your phone.

  • Using the Intel XDK I am given this error log for c2runtime.js

    <img src="http://imageshack.com/a/img203/706/q4kz.png" border="0" />

    The list ends off with;

    842 Too many errors. (1% scanned). (E043) this.c=(this.t-this.sum)-this.y;

    What are your thoughts? Should I go and fix the errors?

  • Using the Intel XDK.

    <img src="http://imageshack.com/a/img203/706/q4kz.png" border="0" />

    The list ends off with;

    842 Too many errors. (1% scanned). (E043) this.c=(this.t-this.sum)-this.y;

  • And the third doubt is how i can add coins to spawn randomly in top of these sprites.

    THANKS!

    System > Every 10 seconds | System > Create Object Coins

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Tekniko

Member since 4 Dec, 2012

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