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  • very nice tower defence game..keep it up nice work

  • icant afford gm cause i have other priorities. anyways you are a waste of my time go to a clinic you need some help...

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  • Lordshiva1948 ok i will answer to you having in mind that you are not a troll (cause i doubt about it)

    first of all i test too his game both in my cellphones one with android 4.1 and the other with 5.0.1 (rooted) dual core the first, quad core the other and my tablet (cpu rockchip 3066 4.1 android mali gpu) without a problem at all .

    Egyptoon game is running smoothly..

    Lordshiva1948 Now if you test your game with your samsung s6 and you've got problems sorry to tell you but if my 3 years old tablet and 2 years old smartphone is better than your S6 then i think someone sell you a Chinese S6. If your sure that your phone is not a clone then probably you're lying and i dont find a logical reason for this...

    2nd) with your "experience" and your "Christmas" and "hot baths" its truly a great mistake when you compare 2 products C2 and GM based in their price. You see when you said "some software where there is no value for money" is so ridiculous. Watching games like "hyper light drifter", "titan rush", "crashlands", "savant-ascent" just few of games made with GM with thousands of downloads (except hyper light drifter its still in dev stage) both in steam and android/ios..

    At this moment GM is in another level thats my opinion i cant afford it because of its price and i find it more complicated than C2.

    3rd) maybe you are the owner of IBM sorry i mean ABM that's good for you. Of course in the page of your ABM since 1986 you wrote :

    "We at ABM Computers are very proud and delighted to recommend and highly urge for you to use Construct 2 game developer software for creating games for any platform. Android, IPAD, Tablets, to name few."

    From when tablet is a platform??? tablet uses platforms or operating systems like android, ios, blackberry or windows... not to mention that your employees left your site only with the first page full the other three pages in your site are blank so tell them stop fooling around testing Egyptoon game in their hightech chinese clones S6 and S5 and make some games to promote your company...

    please go troll somewhere else dont be a fanboy and leave Egyptoon say what he thinks. listen to me "i know whats going on"

  • Egyptoon i've downloaded your game and is very smooth. great assets too you've got over 5k downloads so congrats. not too many here have achieved such a number. Well done, What is the difference of two versions c2 and gm? i've download your game in my mobile the c2 version (quad core mali mp400 gpu) and in webgl mode runs smoothly i dont have a weaker phone to check it and see any differences so whats your results?

    Lordshiva1948 sorry but you are very rude why he has to play his tune on yoyo? is here a scirras police squad and you are the chief leader or something?its democracy and he can tell anything he wants he used or even paid for the software and thats gives him the right to tell his opinion.

  • construct 2 for the 100 euros is a real gem.

    At this time i dont want 3d or to say it better i dont care about 3d i know that it will never happens in Construct 3 or c4. Its a decision of scirra's team and i respect that. for 3d i bought tall studio's shoot em up kit (cause this is the genre im interested most "shmup games") and ill buy spark tools when it come out. i also bought q3d plugin i play with it but the lack of video tutorials for long time made me forget about it...but as plugin is great im lazy to learn it nothing wrong with the plugin itself.

    although its kind of funny to tell people use ue4 with blueprints or unity cause even these softwares gives the opportunity with a kind of event system those event systems are much more complicated than scirras event system and in my opinion its for people who know coding or just the basics not the majority of C2 users including me with no coding backround..

    At last i want a C3 with normal maps with better lightinig system with better image editor and better mobile exporters. Smartphones are much stronger than 2012 and i cant see any difference when webgl is on. but maybe its my fault. anyways im developing a metroid/contra inspired game, all assets made with blender and a lot of work is done but at this time i dont even think about to export it for mobiles cause i feel very unsecure for it. only for desktops. this unsecurity i think its the major problem of c2 when it comes to mobile exports even newcomers to c2 asking how it is performing to mobiles cause they read the same things for a long time now.

    i hope we have some official updates for the current state of c3 and some details that will make some difference. Until then i will continue my game

  • there is a lot to be done with c3 and of course the sky is the limit. I dont understand some people here with the argument that scirra is only a couple of guys. Telling this whats your point?That they are incapable to do next level things? when i say next level things i mean the possibility of 3d objects (for anyone who wants it) better mobile exports, better image editor, better lighting system, mac linux versions, or whatever anyone wants..

    last day i saw spark engine site they had release an alpha i think and they promise tons of features and the programmer is one guy aris kostakos..So what is really the difference? its only in time i think yes a team can achieve better results in less time but 3 years now we are saying again and again the same things about mobile exportes and nwjs and when c2 will run on mac.

    Ashley i think its time to say what you have in mind for c3 with some details whats the main differences with c2 to make an already buyer of c2 to buy it again.

    At the end of the day, i really dont want to see c3 to be c2 with the updates of a couple of monts in summary.. i dont know if i said it correct cause my english skills are very poor..

    edit if you already gave details about c3 sorry i dont read it so i apologise

  • Shanetastic if out there is a game engine than i can throw all the assets and wiring a usb from the pc to my mind it processes my thoughts of how the game i want to make should construct from the begining please i want this program..maybe in 2 decades or more (who knows technology is a continuously evolving beast...) until then lets be realistic. no programming required is right. you have a differnt way to approach logic in a game than to know c or javascript. i dont know how to program and when i start trying to learn the "im too old for this sh!* " totaly embrace me mentaly...the way c2 gives you the chance to make things for a non coder is something that i think you will never find easier. try to read tutorials watching videos and ask for help here for specific problems. after 3 years of using i dont make any game really only projects still in alpha. but from the beggining now im more sure for what im doing..i learned a lot and still learning...patience mate and work without these sorry but there is nothing to do

  • i dont know its strange that after years of winning about cocoon js, from the day scirra "break out" with them and typically points at xdk as the best solution things get harder for android exports... now cocoon js seems like more solid for export to android..xdk is slower and reading here the comments has many problems too.

    last night ludei send me an email entitled "The new Cocoon based on Cordova is coming soon...‏". i always criticize them about performance cause their games (tic tac toe, basketball) are very simple and light weight so it was a reason to run smoothly but now in their email i saw games like "hadron wars" and "firewater cowboy chase" and "Caça Biscoitos" wich are very rich in assets and complicated enough and seems to run flawlessly. maybe after all the xdk "wait and see it will become the best wrapper" is miles away in performance from cocoon js. maybe scirra should reconsider the relationship with them again.

  • for testing purposes only make your platforms a little bigger ( for easier play) and remove the "earthquake" effect to see if there are breaks in performance and instant lag. cause with the shaking ground is not easy to tell if its the effect itself or there is every 8 seconds a lag too like someone wrote before. i dont know if you understand i dont speak very good english. but for the perfomance issue i told you 58 fps stable and and smooth gameplay there's not reason to depressed. nice job

    ps

    i tested your builds (from the first page)

    the crosswalk build seems to run faster to me.

    thl t6s smartphone 4.4.2 android quad core 854 x 480 res mali 400mp2 (2core gpu) stable 57-60 fps

    pipo s1 tablet android 4.1 ( custom rom 4.2.2) rockchip 3066 dual core mali 400 mp4 (4core gpu) 800*480 res 52-72 fps

    the non crosswalk build in the smartphone is the same 52-60

    but in the tablet 15-34 fps (very laggy) i assume is the rockchip but its strange the game isnt so heavy from the assets point of view...cpu makes huge difference even when mali mp4 is more powerfull than mp2..

  • ex32 i test your game and get stable 56-59 fps ( admir in a crappy chinese smartphone with 1gb of ram and mediatek quadcore crappy cpu mali 400 gpu not so crappy after all brand boy). i played 3 levels without problem. the annoying thing was that everytime the player lands after jumping i get a feeling like it happens an "earthquake" the camera is shaking a lot i dont know if you do this in purpose like an "effect" or is an origin point in some of your players frame off a little bit..

    ps from the "yes" in the end of every level i asume you are very young. i ve got to say that ive played your game for about 20 minutes its very addictive. be a little more artistic with your assets (like the platforms or the base under the ancient columns for example) and your game will get a huge boost. and remove the yes of course in the end of the levels young warrior add some fireworks

    great game too much fun..keep it up

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spy84

Member since 26 Nov, 2012

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