The "perfect" Construct 3

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  • there is a lot to be done with c3 and of course the sky is the limit. I dont understand some people here with the argument that scirra is only a couple of guys. Telling this whats your point?That they are incapable to do next level things? when i say next level things i mean the possibility of 3d objects (for anyone who wants it) better mobile exports, better image editor, better lighting system, mac linux versions, or whatever anyone wants..

    last day i saw spark engine site they had release an alpha i think and they promise tons of features and the programmer is one guy aris kostakos..So what is really the difference? its only in time i think yes a team can achieve better results in less time but 3 years now we are saying again and again the same things about mobile exportes and nwjs and when c2 will run on mac.

    Ashley i think its time to say what you have in mind for c3 with some details whats the main differences with c2 to make an already buyer of c2 to buy it again.

    At the end of the day, i really dont want to see c3 to be c2 with the updates of a couple of monts in summary.. i dont know if i said it correct cause my english skills are very poor..

    edit if you already gave details about c3 sorry i dont read it so i apologise

  • there is a lot to be done with c3 and of course the sky is the limit. I dont understand some people here with the argument that scirra is only a couple of guys. Telling this whats your point?That they are incapable to do next level things? when i say next level things i mean the possibility of 3d objects (for anyone who wants it) better mobile exports, better image editor, better lighting system, mac linux versions, or whatever anyone wants..

    Construct 2 has a very reasonable price. It's the most affordable paid 2D engine if you consider it's features. Being affordable means more limited resources for the developers. And hiring more developers is expensive. Just to put it simply.

    last day i saw spark engine site they had release an alpha i think and they promise tons of features and the programmer is one guy aris kostakos..So what is really the difference? its only in time i think yes a team can achieve better results in less time but 3 years now we are saying again and again the same things about mobile exportes and nwjs and when c2 will run on mac.

    Spark Engine has a lot of potential and the big difference between it and Construct 2 is that Aris built up Spark from the beginning to support 3D (and it's also based on Haxe, not HTML5). And now he builds the editor to make people able to use the engine. It's a long-term project and rewriting a whole engine just to support 3D is not an easy task. However we saw that 3D can be done with plugins like Q3D, so I'd suggest if you want this kind of feature you either go with a plugin or learn UE4, Unity at the moment. C3 and Spark are a long way off.

  • construct 2 for the 100 euros is a real gem.

    At this time i dont want 3d or to say it better i dont care about 3d i know that it will never happens in Construct 3 or c4. Its a decision of scirra's team and i respect that. for 3d i bought tall studio's shoot em up kit (cause this is the genre im interested most "shmup games") and ill buy spark tools when it come out. i also bought q3d plugin i play with it but the lack of video tutorials for long time made me forget about it...but as plugin is great im lazy to learn it nothing wrong with the plugin itself.

    although its kind of funny to tell people use ue4 with blueprints or unity cause even these softwares gives the opportunity with a kind of event system those event systems are much more complicated than scirras event system and in my opinion its for people who know coding or just the basics not the majority of C2 users including me with no coding backround..

    At last i want a C3 with normal maps with better lightinig system with better image editor and better mobile exporters. Smartphones are much stronger than 2012 and i cant see any difference when webgl is on. but maybe its my fault. anyways im developing a metroid/contra inspired game, all assets made with blender and a lot of work is done but at this time i dont even think about to export it for mobiles cause i feel very unsecure for it. only for desktops. this unsecurity i think its the major problem of c2 when it comes to mobile exports even newcomers to c2 asking how it is performing to mobiles cause they read the same things for a long time now.

    i hope we have some official updates for the current state of c3 and some details that will make some difference. Until then i will continue my game

  • Linux editor. Way to connect to another user's editor via a web browser and an ip adress. See superpowers

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  • Linux editor would be great. Also, I am not sure how to ask for a library file, of your own stuff. I build up a set of functions I call in every game I start to create and then it seems kind of awkward how you have to fit your standard stuff into your next project. Maybe I just don't know how to use C2 for this.

    yours

    winkr7

  • Not Local Storage anymore...

    It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

  • Not Local Storage anymore...

    It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

    Did you try saving the game using the NW.js file actions with a json file? I saw posts on the forums from experienced devs who made working save game systems with that.

  • > Not Local Storage anymore...

    >

    > It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    >

    > Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

    >

    Did you try saving the game using the NW.js file actions with a json file? I saw posts on the forums from experienced devs who made working save game systems with that.

    I've tried that too. But you know what? The files automatically deleted after the game closed. Besides, there is no such action for Json thing with NW.js actions.

    I will just wait. My game takes around 1 year to finish. Maybe many things will be changed in the future.

  • Is this the place for C3 requests? Just wanted to put in my two cents: built in vector graphics support would be great. I know there are some plugins already, but it was one of the most obvious things missing for someone who for example worked with flash before: SVG file support, canvas/drawing support, tweening.

  • Is this the place for C3 requests? Just wanted to put in my two cents: built in vector graphics support would be great. I know there are some plugins already, but it was one of the most obvious things missing for someone who for example worked with flash before: SVG file support, canvas/drawing support, tweening.

    It was said before a few times and it is a must have feature in my opinion. So +1 to your request. I really hope Scirra will include it.

  • Ashley - I might have a few ideas for the future of C3 if it is implementable.

    My Suggestions for C3:

    +3D and 2D separate interface - A 2D or 3D option in the "project properties bar" or in the "new dialog" or in the "view menu". Whichever is efficient.

    +C3 image editor that can make transparent images, aspect ratio resize or scale, gradient and shapes and also multiple images can be placed inside the image editor to be edited, crop and other useful features of an image editor.

    +Behaviors can be made using the event sheet but still save the option to make a behavior using javascript.

    +More coloring and lighting features. ( I don't know much about this , I hope you get the idea.)

    +!!!Most Importantly!!!(Exclamation point for emphasis) C3's own native export option to make life easier.

    That's it for now. The most important is the native export out of all.

  • Ashley - I might have a few ideas for the future of C3 if it is implementable.

    My Suggestions for C3:

    +3D and 2D separate interface - A 2D or 3D option in the "project properties bar" or in the "new dialog" or in the "view menu". Whichever is efficient.

    +C3 image editor that can make transparent images, aspect ratio resize or scale, gradient and shapes and also multiple images can be placed inside the image editor to be edited, crop and other useful features of an image editor.

    +Behaviors can be made using the event sheet but still save the option to make a behavior using javascript.

    +More coloring and lighting features. ( I don't know much about this , I hope you get the idea.)

    +!!!Most Importantly!!!(Exclamation point for emphasis) C3's own native export option to make life easier.

    That's it for now. The most important is the native export out of all.

    Unfortunately, the most important thing that you stated that you wanted, most likely will not be implemented. It's been stated so many times already.

  • Ashley - I might have a few ideas for the future of C3 if it is implementable.

    My Suggestions for C3:

    +3D and 2D separate interface - A 2D or 3D option in the "project properties bar" or in the "new dialog" or in the "view menu". Whichever is efficient.

    +C3 image editor that can make transparent images, aspect ratio resize or scale, gradient and shapes and also multiple images can be placed inside the image editor to be edited, crop and other useful features of an image editor.

    +Behaviors can be made using the event sheet but still save the option to make a behavior using javascript.

    +More coloring and lighting features. ( I don't know much about this , I hope you get the idea.)

    +!!!Most Importantly!!!(Exclamation point for emphasis) C3's own native export option to make life easier.

    That's it for now. The most important is the native export out of all.

    There won't be native export nor 3D. Ashley said obvious reasons for this. If you're interested, search the forum.

  • Has copying/viewing the event sheet as plain text been brought up? I think it would be nice to copy pseudocode for discussion via messaging, email, or forums. The current method of taking a screenshot, uploading to a file host, then hot linking seems rather cumbersome to me.

    On the other hand it might disincentivise people from uploading their capx when asking for help, but that happens all the time now anyways. There are a fair amount of legitimate reasons people don't want to share their capx.

  • usman Haq , glerikud - You're right. I searched the forum and there were many topic I found requesting native export and 3D. Since Ashley said "no" a couple of times already then I'll just take it out.

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