shinichild's Forum Posts

  • My game, although I will switch the engine but I think the demo shows the best ability of C2.

    https://tristram-arts.itch.io/the-war-ends-sky

  • Microsoft releasing Scorpio later. It will be also great if we can export to Scorpio or whatever it will be named.

  • Jaydon

    purplemonkey

    Here is a modified shake behavior, fixed bug of shaking all instances and added "Condition:On shacking end".

    Behavior

    sample capx

    I think the link is dead...

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  • Will Magicam have C3 version as well?

  • I also want to say thank you to new programmer, Iain Shorter, who's doing hard working for C3. In fact, all teams of Scirra deserve it.

  • TheRealDannyyy I understand. It was just a general statement. Hope Nw or C2 team can resolve this later with new topic.

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  • These are some results after I've working around with physics without vsync.

    1. The random calculation is actually pretty big if your game is physic based. For example, my game, enemy uses jump attack (of course using physic action) and mostly they remain in the screen safely. However, sometimes it flies away from the screen like it had a rocket behind it. I just put only one apply force event for them.

    2. After disable vsync, normal physics is being calculated randomly as well. And it requires too much number. It was like 1000 physic force before, but I needed to multiplies it seven times in order to make sense. So 7000, it's really pretty big math.

    There must be some stability update in order to make dt based Physics does not calcurate random number much. Otherwise all games deal with Physics switched off vsync will face some frustration for players.

    P.S I think the physics goes faster when memory being used a lot. And slower when it doesn't.

    P.S 2 Funny thing is bullet behaviour's physic(gravity) works well no matter I've messing around. Of course, there is some random gravity. But it's only small, unlike physics. This should be true random calculation standard....

  • Aphrodite Maybe C2 automatically calculates? I've seen some physics games that use vsync on or off option. Unless the dev fixed every single number of physics for vsync on off there must be something else.

  • (I think it has something to do with using --in-process-gpu in combination with --single-process.)

    Maybe, I don't need Steam overlay yet.

    That's weird, did you make sure that all of your physics based ACE's have "* dt" in them?

    If you did that and it's still going insane, please upload an example capx and share the link with me.

    I'll report it straight to Ashley, maybe he forgot to add dt inside the behavior itself.

    I didn't use that method. But I need to use it from now.

    Hm... it'd be better if default of Physics is based on dt rather than frame rate in future version.

    P.S I just decreased the value of Physics rather than set all things dt dependant. It works well.

  • > "> How To: Only Have 1 Process While Running NW.js (NW.js v0.18.6+)

    > ...

    > Bandicam is working with this method.

    > But it stops and proceeds recording again whenever I touch list box.

    >

    Can be related to form elements rendering above the canvas but I'm not sure.

    I currently don't know a way to workaround that, I guess there must be some way to "merge" form elements and the game canvas together so that the recording software can detect it right. You can also do your own type of "listbox" by using sprites and text, just an option in case you need a quick solution.

    I'll tag you if I find anything useful, glad that you're at least able to record using that method.

    It just takes a little time to change the listbox object I made. To be honest it only has 3 options. But it'd be pleasure if there is a solution.

    By the way, with your method. The utmost thing for Construct 2 had been fixed (in terms of marketing). I hope later NW automatically enable single process. Because I don't sense any performance drop by using it. Or they can make it more stable later.

    Ah, one more thing. --disable-gpu-vsync makes physic engine go insane. I think physic is based on vsync.

  • "> How To: Only Have 1 Process While Running NW.js (NW.js v0.18.6+)

    This is a simple trick that let's NW.js only have one visible process while running.

    Having only 1 process can make it easier for recording software to detect your game.

    (Important: It might cause some minor drops in your game's performance!)

    Image

    Open the "package.json" file(s)

    Add --single-process to the "chromium-args" properties."

    Bandicam is working with this method.

    But it stops and proceeds recording again whenever I touch list box.

    I like clickteam forum talks about Construct very much. Like this thread keeps referring Clickteam.

    Comparisons like that don't necessarily mean one is better than the other, C2 is new to the game so judging by popular games being created in one or the other is an unfair comparison too. In about 10 years if we still see Fusion games getting famous on popular YouTube Let's Plays (eg: Five Nights At Freddy's) and not so much the C2 games, then maybe we could worry about Fusion becoming a better tool, but I switched from the old Clickteam products because Scirra makes the way-better interface.

    Thanks for your concern. Actually I have been thinking same things as yours. People chose Clickteam over C2 because of the famous games. That is why how new developer starts from scratch, choosing the thing has successful example. Like people just choose Gamemaker because of some games.

    My comparison was about having many reviews -> sold well -> richer -> can hire more people(?)

    I guess it's not that simple.

    Irony is in Steam, Construct 2 is way famous than Clickteam Fusion 2.5.

    Look at how many reviews were counted.