spy84's Recent Forum Activity

    i saw this in another forum of a different engine but sounds a really good idea (to me of course). is it possible construct 3 to be also like a plugin in another engine? i mean for example to bring your editor and event system like a plugin in unity and only for 2d.

    very serious if your product is superior you have nothing to fear. and at the opposite then why the "opponets" didnt wait for c3 to came out first? they dont care they do their best they have their customers. if gms 2 adopt the c2 behaviour system and editor system you and i propably not being here commenting. they dont care. also fusion they dont care their editor will be almost identical with mmf2 -with some more friendly design touches- but not dramatically change at all. its not serious imho to say that c3 waits in the shadows and not show some new features cause fusion and gms is at the corner and maybe steal ashleys ideas when at the end of the day construct came from mmf.

    i think this should happen to c3 too. whats wrong with it? when i said suddenly i mean that no one expect gms2 any time soon before 2017 or even 2018. it was a happy surprise. so maybe it will happen with c3 too. so i think that the silence of ashley is not necessarily that c3 waits the "opponents" to official reveal their products. why to care about them? he's got almost 4 million downloads. either is the silence before the storm either the silence cause there is nothing yet to speak of (but who want this?). But as i said i feel that "suddenly" even in beta first, c3 will be out really soon.

    Prominent yoyo games tweets at 11th of October the update v1.4.1763 and the next day upload a short video of "#Time2MeetYourMaker" without any warning and that's for me is suddenly. in almost 3 weeks (2nd of November) they gave beta keys every day and now their users can buy a license with a discount even if gms 2 is in beta phase. at the other hand fusion 3 uploads every Monday a post about 1 new feature in F3. i prefer the first method. there is not "smart and not smart method", imho of course, about promoting. if your engine is really offering many new features, buyers will follow.

    i bought fusion developer edition in humble bundle with all the exporters incl. the new uwp exporter for 15$ plus some games and their code. its a nice engine and "feels" more safe with the native exporters but the editor seams prehistoric gives me the feeling of windows 95 era...a bloody labyrinth. i learned many things to be honest and i like it but the editor gives me headaches every time.for mmf users is the simplest thing for a c2 user is a maze... to be honest with a discount i'll propably go for fusion 3. fusion 2.5 except fnaf gave games like odallus and oniken and many other successful games also in steam. its the father of all (construct classic and c2, gamesalad, stencyl blah blah blah) it gave the idea of make games without coding.

    i also dont understand some comments like "c3 should wait until fusion 3 comes out". C2 is different has a specific plan to html5 which fusion has not. users of fusion will continue to use fusion at least the majority of them and construct 2 users will continue to use construct products either or why not buy both of them due steam sales. i dont know i've got a feeling that c3 will appear suddenly one day and i think it will be in '17. Game maker if you know coding gml is miles ahead of both of them right now with the 2nd version. i read very good comments for better frame rates and the editors are great (animation/sprite editor is fgxp@#$ing awesome), animated tiles if im correct and too much stuff. its in another level. but you have to know how to code in gml. the drag n drop system NEEDS to know gml and cannot compare to c2 at all. c2 in this is superior. im waiting what can i do more?but i think its very close.

  • ok thanks for the reply

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  • X3M you are in v0.4 so when the plugin reaches the v1.0 what features will be included? and also i read that the price is until v1.0? so youve got already plans for a v2.0 and if you can share your thoughts about what new functions will be added.

  • it looks amazing!

  • X3M i saw 0.3 is up. can u upload a screenshot with some features added in this version cause i dont understand lets say the "12 behaviours added". which behaviours? also what are the plans/new features for next releases until version 1.0 in summary? i really want to buy it but i want to know more maybe a presentation tutorial would be good

  • X3M sorry if i missed it but is there a possibility to have lets say a 2d game (layer) with some 3d models as a mixed result?

    tgeorgemihai when im talking about devs talent i mean only for the artistic way. for everything else you are right. the thing is that every engine finally after years of waiting reveal things so fast. the war between game engines is something that every developer should be happy cause only the developers are the winners here. game maker studio 2 uploads short videos (and more in depth videos also) about new features and god (animated tilemaps???) looks very very promising. waiting for construct 3 for an update too.

    i really dont get why people bothers if something in this case "a game engine" offers more tools to play either are handy for someone either not. an isometric game a 2.5d platformer more depth, a lighting system maybe(?) (@elios you need it too) etc etc. a game engine is just a tool. if your skills made a game looking in 3d back in 1996's appearance its the dev's problem.just to tell you its a beta video we dont know for sure how many triangles or quads a model can have and any other limitation. and why we dont use unity the same old question because its difficult to learn programming (the reason why you are here too i suppose).

    i dont know for you but when deadlight came out back in 2012 i said wtf maybe some day without programming i can create a game close to this.

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spy84

Member since 26 Nov, 2012

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