jayderyu you said:
"However. Everything about gameplay is still line by line hand written. There is still no robust API to support 2d game logic. Collisions, movement, reactions, determination of landed, in air, speeds, states and everything is still line by line coded in JS or C#.
Where C2 shines is that it already does soooooooooo much with it's Platform behaviour. It handles jump thru, collision, vectors, events so on."
My opinion: if unity team deside to intergrate visual code i think that is 4-6 months of work to achieve it or even less time to do this.
wizaerd i think everything is possible without any killing in the game engine. and if we are thinking about "3d will kill a 2d game engine im not sure about that.In my opinion the highest number of C2 abilities=the most of usage=most of power=ALL HAPPY. Even if many of you dont care about 3d so what? things are moving forward noone will make you use it (3d in this case)anyway if you dont care about it, but many others want it so bad.its all about evolution and progressing.and i tell you that i dont care also about mozilla firefox exporter ios and blackberry so ashley and the guys should not integrate these functions cause im not interresting about it?No!im not interresting now who knows maybe tommorow ill find it a good solution.So who knows maybe many of you start modelling in 3d and find it also handy.blender3d is awaiting to share with you all its love <img src="smileys/smiley2.gif" border="0" align="middle" /> .sorry for my english its not my native language(that sounded like im talking about .apk)
PS. Maybe a 3d support for start to be only in desktop exporters and in time takes place everywhere.Or a total different version of construct,to keep C2 as it is for now.And why not to name it Construct 3(D)
Aphrodite no im sure i will not laugh and im sure you will not laugh either.im totally sure that if i got an email with title construct3d i would sh*t my pants with joy..sory about that