spy84's Recent Forum Activity

  • Sebastian hi my friend thanks for your help.i want to make something similar like blazing star's backround image.no rotation only movement on x axis.pseydo3d effect.i dont want this image to reacts in my input controls (keyboard,touch) i want it to move like a huge .gif behind.

    the bad thing is that it takes alot of memory to achieve something decent at least.the backround in the video is at least 680*480 i think..if i render lets say 10-15 frames (cause less will be seem very laggy) such a resolution is a real killer.ive made it but its not worth it.cocoonjs sometimes dont even start it.

    and then the next disappointment...

    ah cocoonjs...ive put an ambient theme to start from the begining of the layout.it starts i was happy it lasts 2 seconds i get mad.and then the rest of sound effects (bullets etc) dont play in time they should.i delete the ambient sound and after that all was ok (and the sound effects play just fine).size of ambient sound 1mb .ogg

    But who cares i will finish the game and it will be the best in the world, aahh in the country,,nahh in the town?,no? in the village?in the neighborhood?...ok sorry i over react <img src="smileys/smiley13.gif" border="0" align="middle" />

  • if this helps just plug your phone in your pc via usb or connect it with bluetooth and copy paste the zip file in the sd folder of your phone/tablet.if you run cocoonjs then automatically will see the zip files in the sd. under the url and the button ulr history it says zips in sd card and there are your converted games.sorry for my broken english.

  • yes i dont remember if its only after the 146 version.it happens to me too.c2 crashes sometimes.before last 1 month it has never happened

    bolosaur save the project often.like fallout 2.many saves less headaches

  • Oh and another thing.this type of game dont need left and right animation.if you press left arrow the animated(?) backround will continue to move from the right to the left.i think that is a 3d animated scene in x axis from the right to the left.

    jojoe epic job in the 3d fighting game mate..very very good

  • last night i tried it again resolution 1280*720 rendered in blender3d 9 frames.i resize it to 960*540 and import it to c2.In my phone cocoonjs crash down in the tablet was almost smooth.it uses 64mb of ram.the problem is that i think the more frames the more smooth is the animation.so with only 9 frames i rendered and used the backround runs terrible..but the thing is that if i use more frames the memory will increase dramatically decreasing the fps.

    ill try what Sebastian said.

    everyone thanks a lot for your help.

  • i saw a 2d game in youtube.from neo geo the game called blazing star.at 4.38 of the video the backround is something like pseudo-3d which gives amazing depth in the game moving at the x axis.

    Anyone have an idea how they made it?i make a scene in blender i animate it on x axis to give it motion.it takes around 30 frames.i create a sprite, import the frames of blender rendering, and try it out.but no way to make it work it uses too much memory in c2.have anyone try something at least similar

    youtube.com/watch

    any help or idea will help.

  • i opened a similar topic a week before.but i dont care more voices better results.history proves that..dont have the chance to take an answer from ashley either..

    Joannesalfa have you try it with your own game?if yes please can you make an tutorial for absolute newbies like me? i dont have a mac.i try it via windows and gitbash i opened the gameclosure sdk in the browser but then...it cames the silence...how to import the html5 how to export it.its difficult i think (for me sure it is for sure)

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  • so why not to have both of them?is there a reason to compare them?i see phonegap like an alternative for exports to mobiles but in the forum it seems that noone talks about it.but its there along with cocoonjs.so why not to have a third player in the game like gameclosure. im sure that both of them (cjs and gc)have their highs and their lows.but what an excellent option will be to have both of them and in time we decide which is better for exporting our games?

    Arima over 1-2 weeks?i dont care if it takes 6 months or a year i just want to be able to export a decent game to android.i dont ask much.i just need to see a plan!

  • Arima you said 4 days before "I don't have any opinion of it yet, as I haven't researched it enough to formulate one".

    So what do you think?Do you research it?

    Developers : Do you have gameclosure in mind for the next releases of C2?Or HAXE or both of them (why not?).Please write a comment i feel like im talking to myself..i think the tread has a very specific object to discuss and i dont see someone from the team to make any comment.

  • the problem is that ios seems to have alternatives like ejecta...for me who im interesting for android cause i dont have the $$$ to buy an iphone and test the game in it properly?

    -What?

    -nothing!!!yes i know...

    <img src="smileys/smiley31.gif" border="0" align="middle" />

  • onzerphyr wrote:"or contacting them directly as others have mentioned. if you are still having problems try to break them down into specific questions"

    onzephyr like szymek said the 90% of their answers are the same.. its more possible to find life in mars than to break them down into specific questions..But i'm just kidding(Am I?)

    statham oh brother... welcome to the circle of the lost android/ios developers.i feel you, just make patient someday we will be victorious.

  • Ashley what do you think about it?Do you find it a good alternative?Or for the moment we will stay as we are?

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spy84

Member since 26 Nov, 2012

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