spy84's Recent Forum Activity

  • Arima sorry to say that but ok i agree that is not proper to call ludei the worst company but as a moderator would you like to share your thoughts about game clossure?

    Ive noticed that Ashley comment in a lot of posts today but didnt post something here.

    This is maybe not so good for the idea of game clossure in c2 or like some said silence is gold (fingers crossed!!)

  • i dont know really.if you say "how easy is to set it up compared to c2" meaning that you want to make a game inside gameclosure and not to c2 i think its way harder.im just saying to make an gameclosure exporter in c2 so we can from there export the html5 file (made with c2)to an apk file.

  • jayderyu no i try to follow the steps but i lost the road somewhere in Git gui.Maybe a video tutorial would be very helpfull.

    the think is as you said that if one man convert html5 spaceblaster to an apk why not to scirra and gameclosure work together and make an exporter for us.is open source and i see a lot professionalism which ludei and im sorry about that didnt show...the bitter truth sorry.

    even as you said mario took his time to convert the game ludei about a year ago dont bother to do this and still now the game is unplayable.

    i think that gc has potential.so lets see what Ashley thinks about it.Android and Ios are the black sheeps of c2 till now.Hope that this will change

  • i paste here the tests i made yesterday.come on guys many of you read the article but noones support the idea of gameclosure export in c2.

    so i made my test and here are the results:

    first of all my phone is vodafone smart 2. 800+ mhz armv6 processor.512 ram and 480*320 display. i have a tablet also but its not worth it to test it there cause its too powerfull even for cocoonjs and gameclossure.maybe i cant see any difference at all.

    so i open in c2 the space blaster capx and i export it twice. one with webgl on and the other with webgl off.both of them with scale inner.cause the layout of the game is higher than my screen display.

    both of cocoonjs exports load the main menu decently and the sound was ok.but when the game began the backround music theme goes off suddenly.the frames were between 2-10 when sprites in the screen were more than 4.the webgl off version was a little better but about 3-5 frames and not more.unplayable for me.

    now lets see gameclossure i download the game from the link Joannesalfa posted before.i run it and at the first time it made me worried cause the main layout dont appear correctly.no letters no tap here for game to begin blah blah blah..but i touch the screen and after 5 seconds i saw the main layout this time almost correct (with bars at the top and at the bottom) and the game begins...

    framerate i cant tell cause i was not able to see like cocoonjs (debug mode) but the game runs almost smoothly.so i imagine that the game runs about 18-25 fps even with many spites in the layout.the mines and all these stuff with massive explosions.the game runs decent and the audio was perfect.the backround music now plays behind the sound effects (not like cocoonjs)

    ps: before i run the games i run clean master and advance task killer just to be sure that no application runs with the games.

    and i noticed that after both cocoonjs games the memory my phone used was between 51-57mb.the gameclossure apk used 39mb.sorry for the huge post..

    RESULT GAMECLOSSURE WINS BY FAR...(at least based at my tests)

  • if i tell it right for what i understand is a way to export our html5 games to .apk

    make the comparison to see for yourself.for me is way better than cocoonjs.

    for technical stuff guys im not the best in the forum to tell you details.im only an artist.i just yesterday made the comparisson in my armv6 phone (yes very old) and gameclosure was almost smooth. With cocoonjs was (almost..) unplayable. please visit the homepage of gameclosure.

    Joannesalfa gave the idea i just open a thread for users of c2 to post their thoughts and why not to support the idea.

    here is the example of space blaster with gameclosure.

    gameclosure.com/blog/2013/03/space-blaster-meets-mobile

    and the apk after gameclosure's export github.com/bubbleboy14/scblaster

    download it, inside the folder is the apk.try it and make a test between it and cocoonjs.

    all the credits goes to Joannesalfa cause i dint even knew about gameclosure but it seems like an excellent alternative.

  • I think its time to have an alternative solution like game closure for exporting to android.Yesterday i made my tests in my phone and the difference between it and cocoon js (running space blaster) was big.

    I fisrt ask you to make your own tests between the 2 methods as i (i post my results at joannesalfa's post (http://www.scirra.com/forum/ive-seen-the-comments-about-c2-and-cocoonjs_topic76530_page8.html)

    so if anyone has results please confirm them here and lets hope Aslhley and the rest of the team think about it and add gameclosure in c2

  • as you see my tests i posted yesterday i think that you understand that game closure has great potentials and for the moment can beat cocoonjs.maybe we should start a thread only for asking game clossure exporter inside c2.

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  • so i made my test and here are the results:

    first of all my phone is vodafone smart 2. 800+ mhz armv6 processor.512 ram and 480*320 display. i have a tablet also but its not worth it to test it there cause its too powerfull even for cocoonjs and gameclossure.maybe i cant see any difference at all.

    so i open in c2 the space blaster capx and i export it twice. one with webgl on and the other with webgl off.both of them with scale inner.cause the layout of the game is higher than my screen display.

    both of cocoonjs exports load the main menu decently and the sound was ok.but when the game began the backround music theme goes off suddenly.the frames were between 2-10 when sprites in the screen were more than 4.the webgl off version was a little better but about 3-5 frames and not more.unplayable for me.

    now lets see gameclossure i download the game from the link Joannesalfa posted before.i run it and at the first time it made me worried cause the main layout dont appear correctly.no letters no tap here for game to begin blah blah blah..but i touch the screen and after 5 seconds i saw the main layout this time almost correct (with bars at the top and at the bottom) and the game begins...

    framerate i cant tell cause i was not able to see like cocoonjs (debug mode) but the game runs almost smoothly.so i imagine that the game runs about 18-25 fps even with many spites in the layout.the mines and all these stuff with massive explosions.the game runs decent and the audio was perfect.the backround music now plays behind the sound effects (not like cocoonjs)

    summary: before i run the games i run clean master and advance task killer just to be sure that no application runs with the games.

    and i noticed that after both cocoonjs games the memory my phone used was between 51-57mb.the gameclossure apk used 39mb.sorry for the huge post..

    RESULT GAMECLOSSURE WINS BY FAR...(at least based at my tests)

  • Joannesalfa thanks for the info I'll try to run both apk's in my phone (armv6) and in my tablet and I will post the results.I really spend an hour with game closure. trying to find out how the h... can export the HTML file to apk but without success. I lost the way somewhere between github(?) and command prompt.Yes I'm a noob!!so Ashley do us a favour and please try to add game closure exporter soon.pleeeease

  • Joannesalfa does your game run smoother with game closure I mean in frames or runs the same as with cocoon?did you notice a diferrence?

  • The thing is that im expecting some answers.and i would like to see answers for native exporters for 3d objects in c2,for shadows and light in c2 but no one answers.And please i know in the past these questions have answered but every week-month we have new data to analyse (unity 2d support for example).so whats the plans for c2?native exporters in the future or 3rd party wrapper and no support for the other things i metioned before til the end of 2014?whats your plans guys?

    i think we have to know what we should expecting.

  • Whiteclaws

    its not i try to reinvent the road here yes the asterisk means something and its very dissapointed.if someone asks you "i want to develop an ios app should i buy construct? because it has an asterisk in the icon idont even know what ludei is?" you will answer him "yes no problem at all ludei rocks C2 is great dont hesitate?"

    -"They are like twenty at Ludei , and they can't get it done right , you want one man to do it ?"

    -But why should i care about Ludei my friend i dont even paid them.im client of scirra.i dont care if its 1 man project.hire more people or start a kickstarter campaign to achieve it.very simple

    and its not about making a native exporter for EVERY platform ios,android,etc...the etc. is useless my friend only ios and android, stuff that every drag n drop game engine already have.gm have it stencyl 3 will have it gamesalad and multimedia fusion have it.why not c2 have it?and please dont tell me that these programs cost a lot and scirra priced cheap.i tell you again if thats the problem start a kickstarter.

    Joannesalfa and we dont know how to sail for the moment.But the ability to sail a ship makes you choose the ship you will sail.if a sailor is a rookie (as most of us are) he will choose a boat with paddles!!!if he is an experienced sailor he will choose a yacht or something at least better.and i guess that now c2 has not the engine to compare to a yacht. so your comment ok it says the truth but its pointless.we can help the rookie sailor at least with the paddles and give him a little motor.its not dificult.

    i see so much "negativity" the last week in the forum for major upgrades and always answers full of false reasons that makes me wonder...

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spy84

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