Grimmy's Recent Forum Activity

  • Imagine a layout with an associated event sheet which has a group that gets deactivated during gameplay

    When that layout is closed (lets say I've loaded another level) but then return to the layout with the de-activated group, should the group still be de-activated or does reloading a layout with its associated event sheet automatically re-activate groups that are no set to active on start.

    Sorry if my English bad (And I'm actually English :))

    Tagged:

  • Perfect. Thanks

  • Hi, Ive been using C3 for a while now and here is my list of most notable suggestions. Apologies if there is already a board for things like this but I couldn't find it. Take it all with a pinch of salt. I will update as I go. Please add yours to the list.

    • A colour variable or a colour picker built into the Set Colour action dialogue.
    • When you drag external images onto a sub folder in a project they currently go to the root of the Object Types folder. They should stay in the folder you dragged them onto.
    • Default sprite size when creating a new sprite should be able to adjust in settings. The current 250 size is pretty heavy for mobile and its easy to forget to change it.
    • Add the relevant shortcut keys to all of the menu dropdown items in the editor. For Example"Toggle Bookmark" should read "Toggle Bookmark (F2)"
    • When creating a new object it should be created inside the current folder that you have selected in the project view. I am forever dragging objects between the parent folder and sub folders.
    • In the Scene graph we should be able to transfer the parents current "opacity" to children.
    • A shortcut key for moving an object up/down through the z order. As far as I know there is only a key to either move it to the bottom or top. I know there is the zorder bar but a shortcut key would help.
    • Ability to select multiple objects in the project view and add a behaviour to them all at the same time (not just the last one selected)
    • Same goes for selecting multiple objects and selecting 'Add to Family' All should go in and not just the last selected

    That's all for now :)

    Cheers

    Tagged:

  • SOLVED

    Create a sub event within the creation loop and create a PICK LAST CREATED event.

    In my case I pick the last created shirt and then color it.

    Job done.

    Cheers

  • You could give your bullet an instance variable eg "Bullet Type". Then when you check your bullets in code you check if their Bullet_Type is either regular or bouncy; then code the desired behavior for each.

    To switch between the bullets I guess you would have a variable like "Current Bullet Type" which gets adjusted whenever the player switches firing modes.

    On My Player

    If my firing mode = bouncy...create bouncy bullets (with a bouncy bullet type instance variable)

    On My Bullet..

    If I am a bouncy bullet (my instance variable is bouncy)...do bouncy things

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  • I have a bunch of character instances created using a for loop which are created with their hierarchical child objects.

    Each character is comprised of a few different parts..body, legs, head etc using the scene graph. But lets say I want to change the color of the body to something random for each of these. How do I do it?

    I can loop through the base object that created them (the legs in my case), but I have no idea how to access the children in code.

    Any ideas?

    Thanks

    Tagged:

  • Imagine Ive created a character and linked it all up with the scene graph hierarchy at edit time (using 'add selection to this instance' in the editor)

    I copy and paste the character 3 times

    ..but then I want to align the characters evenly along the horizntal axis..

    Currently the align option does this...

    Any idea how to resolve this and have the characters aligned as expected?

    Cheers

  • SOLVED.

    Select the object/s - right click and choose 'Wrap Selection'

    Now scale the red box.

    Cheers

  • Imagine Ive created a character and linked it all up with the scene graph hierarchy at edit time (using 'add selection to this instance' in the editor)

    ..but then I want to scale the complete character inside the editor. How do I do this?

    Currently it seems to scale every object individually around its own origin.

    Here is a video example: dropbox.com/s/zwyqr5jl9crhrv4/2022-03-30_17-17-50.mp4

    Thanks

    Tagged:

  • Okay. Good to know. Thanks

  • Great to know. Thanks Ashley!

  • Is this even possible?

    Thanks

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Grimmy

Member since 20 Nov, 2012

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