I have a bunch of character instances created using a for loop which are created with their hierarchical child objects.
Each character is comprised of a few different parts..body, legs, head etc using the scene graph. But lets say I want to change the color of the body to something random for each of these. How do I do it?
I can loop through the base object that created them (the legs in my case), but I have no idea how to access the children in code.
Any ideas?
Thanks