Grimmy's Recent Forum Activity

  • Im thinking of creating an application with C3 but I was wondering if its possible to have multiple html windows which can perhaps be undocked from the app itself, much like the Construct 3 editor.

    I saw 'Golden Layout' which looks interesting but I don't know if a construct canvas could be put inside one of these elements and still have other panels communicate with c3.

    Anyone have any experience with this kind of stuff? Recommended best practices?

  • Lets say its for a windows desktop widget of some sort.

    Is this possible in C3 yet?

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  • ..So a construct shell sending messages back and forth to an embedded Playcanvas engine is not so wild?

    I can export the whole project as a standalone etc?

  • Lets say my app is running and I want the user to be able to import their own sprite sheet at runtime. Would this be possible? I guess I would use AJAX to get the sprite sheet but then would it be theoretically possible to cut it up and assign individual frames/ animation names at runtime?

    Cheers

  • Hi, the Integrated 3D Example really impressed me but I have some questions..

    • -If I were to export this example as a standalone would it still run? Does the engine therefore need to be embedded in the project as a project file?
    • -Theoretically; could a Playcanvas (or other webGL engine) version be implemented like this too? Presumably as long as the engine source is all in a single js file.
    • -What are the advantages of using a canvas as in the example over an iFrame?

    I know Playcanvas well and so I'd love to be able to create a construct to Playcanvas bridge of some sort. I just thought I put some feelers out first to see if there are any obvious pitfalls to doing something like this.

    Cheers

    Tagged:

  • Bumping this because I really want to know...

    In animate can I export a good quality video with interactions?

    Info about construct animate seems hard to come by.

  • Hi, not so much the example itself but when I use it to export video (with no changes to the example project) the exported video never plays past around a second even though I record around 10 seconds or so of screen time. Both canvas and screen recording options seem to have this issue and once using screen record the exported video had a lot of graphical corruption.

    Also, I notice that if I want and decent fidelity I need to crank the quality up to more than 16000 kbps which results in huge video sizes.

    Is the video recorder object just broken or am I doing something wrong?

    Tagged:

  • Hi. I am paid C3 subscriber but I want to export to video. It seems that really this is the only feature that sets Construct Animator apart from regular C3. Do I really need a new subscription to construct Animator just for this feature?

    Isn't the video recorder plugin for c3 a capable video recorder of doing exactly this and more(interactions during record)?. Does the Animate version have any advantages?

    Thanks

  • Hi. I am paid C3 subscriber but I want to export to video. It seems that really this is the only feature that sets Construct Animator apart from regular C3. Do I really need a new subscription to construct Animator just for this feature? Thanks

  • Hi, everything works fine in editor but once my project is uploaded (specifically in this case to itch.io) i get the error:

    sw.js:8 [SW] Error fetching 'https://html-classic.itch.zone/html/10557755/' (403 )

    Also, I notice that none of the file opening (export or import ) functionality works on itch.io. There are no errors for this after the initial sw.js:8 error.

    You can try the project here at https://pixel-z.itch.io/fastpalette.

    Just create a palette with a couple of clicks then hit export gpl and you will see that this functionality does not work.

    The SAME version hosted at https://www.fastpalette.studio/ does not seem to have this problem and the file viewer works as expected.

    Anyone know what might be causing this or how to fix it?

    Thanks

    EDIT: The sw.js error seems to be specifically an access error:

    <Error>

    <Code>AccessDenied</Code>

    <Message>Access denied.</Message>

    <Details>Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object. Permission 'storage.objects.get' denied on resource (or it may not exist).</Details>

    </Error>

    EDIT 2: It seems the problem is something to do with absolute/relative paths. See here:

    https://itch.io/docs/creators/html5#common-pitfalls

    However, I think this might be a bug in construct 3 itself rather than my project.

    sw.js:8 [SW] Error fetching 'https://html-classic.itch.zone/html/10559081/' (403 ) romFileList @ sw.js:8 await in CreateCacheFromFileList (async) UpdateCheck @ sw.js:11 await in UpdateCheck (async) (anonymous) @ sw.js:12

  • At

    https://fastpalette.studio/ my project works fine

    but at

    https://www.fastpalette.studio/

    I get the error (and thus total project malfunction):

    Popups, event 27: TypeError: Cannot read properties of null (reading '_PostToDOMMaybeSync')

    Line 27 is when I do a document.getElementById. At the point this is done I know the html exists(with the id) becasue I already did an Ajax request for the project file. So why the error on the url with www and not on the url without the www?

    Cheers

  • I tried assigning variable of tab_chr="\t" and then doing

    replace(string_in,tab_chr," ")

    But that didnt work.

    Any ideas?

    Thanks

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Grimmy

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