Grimmy's Recent Forum Activity

  • Hi, on device my FPS counter reads almost 60fps constantly but I can visibly see objects stuttering as they move across the screen...Scrolling right to left. These objects all use DT to control movement.

    What is going on and how should i fix this? Thanks

    Tagged:

  • I want to increase a variable relative to the amount another variable is decreased. I think its called 'negative correlation'.

    I realise that this his is rather a math question than C3 specific, but in my case I want to decrease a Sin period as the speed of my object increases.

    Cheers

  • I have a tween that is triggered at the start but when I try to change values at runtime the tween either seems to stop or has no effect.

    I want to have a slider bar that adjust the rate of a looping/ping ponging rotation.

    Do I need to stop the tween and create a new tween completely or something weird like that?

    Cheers

  • I have a mesh 20 columns by 2 rows. I want to scroll its texture from right to left.

    Possible? How?! :)

    Cheers

    Tagged:

  • I have two collision meshes which each represent a segment of ground. Each is has an immovable physics behaviour. The pieces of ground are each a screen width and are placed side by side.

    My game scrolls right to left and I have a train which moves across this ground with physics wheels.

    When the train reaches the second pice of ground there is a noticable 'bump' as the train moves onto the second collision poly.

    The points of the two meshes where they meet are on exactly the same pixel.

    Is there is way to prevent this? Its supposed to be a smooth railway track.

    Video here:

    https://www.dropbox.com/s/a6x0qb0fadsyi8p/TrainBug1.mp4?dl=0

    Tagged:

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  • In the end I solved this by getting rid of the wrap behavior completely and basing the repositioning of the object on its own width rather than the edges of the screen.

  • Thanks, I don't have that beta version unfortunately so cant run your example, although I've tried both with and without pixel rounding and the effect is exactly the same. I get gaps any way I try. I thought this was going to take 5 minutes, but I've been stuck on it all day:(

    No stretching edges and everything is snapped to the c3 grid. It uses whole numbers and dt to move each hill like this..

    set position x to Self.X-5

  • Thanks. I tried the 2 suggestions but I still get the seams. I have attached an image.

    The hill meshes should scroll right to left without seams. Above are sprites only (without a mesh) and they have the same problem.

  • Hi I'm trying to get my mesh to wrap seamlessly horizontally using the wrap behavior but there are always gap between the wrapped meshes when they get re positioned.

    Each of the meshes is exactly half the width of the layout.

    Ive tried changing the parallax and scaling settings for the layer but I get the same result every time.

    Any thoughts on this?

    Thanks

    Tagged:

  • Wow! Just WOW!

    All that's missing is some basic shadows now!

  • Just ran some tests and I can confirm that:

    De-activated group remain deactivated when switching between layouts/event sheets unless you explicitly re-activate them.

    Cheers

  • I actually have quite a big project and noticed this seemed to be happening with some layouts and not others. I couldn't figure out and rather than creating a whole new project to test this I thought I'd just post here to see if someone knew the answer off the top of their head. Or what is the expected behaviour. Cheers

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Grimmy

Member since 20 Nov, 2012

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