I have two collision meshes which each represent a segment of ground. Each is has an immovable physics behaviour. The pieces of ground are each a screen width and are placed side by side.
My game scrolls right to left and I have a train which moves across this ground with physics wheels.
When the train reaches the second pice of ground there is a noticable 'bump' as the train moves onto the second collision poly.
The points of the two meshes where they meet are on exactly the same pixel.
Is there is way to prevent this? Its supposed to be a smooth railway track.
Video here:
https://www.dropbox.com/s/a6x0qb0fadsyi8p/TrainBug1.mp4?dl=0