Im starting to think this maybe all due to my project's high resolution. Its currently at 1708 x 960 which is pretty high.
Is there an easy way to reduce the resolution project wide for testing, or would I manually need to rescale and re-position every sprite one by one just to test this theory?
I tried setting the canvas size in code to half which has the effect of zooming everything in...and then scaling each layer by 0.5 but the layer scaling doesn't seem to do anything at all.(?!)..nor does layout scale
Having said this, my project setting for fullscreen resolution is already set to low.