Grimmy's Recent Forum Activity

  • Hi, the 'Set Visible' action on SVGs seems very slow during runtime.

    I tried it on a large SVG and it looks like its re-rasterizing it every time.

    Is that right, or is supposed to be done just the first time it ever gets displayed.

    Thanks

  • I get the following crash at during gameplay only on PC (works fine on mobile) and only when Im using Unlimited(ticks only) framerate mode. I'm pretty sure the error occurs when the game is just about to save data but as yet its unclear.

    query.js:8 Uncaught TypeError: Cannot read properties of null (reading 'EndTimeElapsed')

    Switching to Framerate Mode/Vsync fixes everything, but then again my framerate throughout the game suffers dramatically on mobile if I use this mode.

    The PC fps is reading 9000 fps plus...Maybe its going too fast?!?

    Any guidance gratefully received. Thanks

  • BTW, is there a shortcut key for Remote Preview?

    CHeers

  • Am I right in saying I need to hit F5 before I hit 'Reload All'? I get a message that says 'Remote Project updated' when I do this.

    If so that's great, but maybe this F5 command should just be included automatically in the Reload All command.

  • Hi, I noticed that the 'Reload All' option in the remote preview doesn't actually update and changes I've made in code directly to the device (even if I save the project first). This means the only way to see updates again is to rescan the QR code every time which is a bit cumbersome.

    Is this a bug? Not sure that 'Reload all' is very useful if it doesn't actually reload everything.

    v285.3 stable

    Cheers

  • SOLVED: I installed Firefox on the device and set that to be the default browser. Works fine now. Presumably then its an issue with Chrome 93.0.4577.62

    Cheers

  • I bought a new Galaxy A7 lite specifically for testing and after a few seconds the remote preview just says 'Disconnected' on every project (I tried lots of example projects). The remote preview seems to work fine on other devices with the same projects.

    Could it be a setting on the device itself or in the devices browser(chrome)?

    Also, the version of chrome on the device itself is 93.0.4577.62 which seems quite old but Google Play doesn't let me update it and the tablet wont let me uninstall it. Presumably its some kind of bundleware they don't want me to have control over.

  • You mean; use 3D for everything, or just for some objects? I'd ideally like to see some test results on mobile with animated models if anything exists.

  • Hi, I'm interested in using the external 3D plugin (https://kindeyegames.itch.io/c3-3dobject-alpha) as I want to add some simple 3d animated characters to my game, but I would like to know if anyone has already done some tests on mobile to see what kind of performance we can expect?

    Obviously poly counts, devices etc are all variable, but to get a rough idea would be good on say a pretty standard mobile device with a simple 3d environment and a few animated low poly characters.

    I'd also like to know if the Scirra team are planning to add animated meshes in the future; and if so, should I wait for an official plugin rather than this one? Is there a roadmap for improvements to 3D?

    Thanks

  • Er so 3D then? I was hoping someone that actually knew the answer would reply, but thanks for taking the time to get involved. Have a nice day too. 🙂

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  • I think the monetization already seems very good and easy to implement. I have no issues with it on mobile. Maybe C3 is missing a Paypal option for web builds but that's a problem for all webGL engines at the moment it seems.

    Regardless of priorities, I'd still love to see more 3D :)

  • Hi, now you've given us a taster of 3D in C3, I was wondering if there are any plans for the following:

    -Fbx/Obj import

    -Fbx Animation

    -Camera Control

    -Lighting Control

    I'm not asking for some full blown 3d PBR hyper-realistic 3D (Unity, Unreal etc) but if we could create simple 3D games with the C3 toolset/workflow it would be truly ground-breaking (Clearly blowing Buildbox out the water completely..which is super limited I might add)

    Anyway, if there are no plans to add to the 3D features, even though the current feature is 'interesting to play with' it's just not enough and I hate you for teasing me with this. :)

    Please let there be plans, oh please...

    Cheers

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Grimmy

Member since 20 Nov, 2012

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