By changing the spritesheet size to 1024 and setting the downscaling quality to low I managed to reduce the memory size to 45. However, the game still starts to glitch graphically after a few seconds and then eventually crashes out after about 20 seconds or so with no user input. It freezes and the screen goes white.
No issues on any other platform and no issues when i run the remote preview on the same device.
When I run the chrome debugger I see the following continuous 206 errors before the game drops out.
206[Violation] 'requestAnimationFrame' handler took <N>ms
index.html:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
c3runtime.js:3056 [Construct 3] WebGL context lost
c3runtime.js:3166 [Construct 3] Suspending