SpyDaniel's Recent Forum Activity

  • ThePhotons

    I'm wondering if you can help with an issue.

    When a player triggers an event to go to another layout and then returns to the previous, they can not see any of the actors, but the actors that are still in the first can see the returning actor. Though if all go to another layout and then back, no one can see each other.

    How can I get it so when a player joins another layout, they can see others and vice visa?

    The layouts use the same event sheet which makes the player and sets the actor number to them on joining a room or on start of layout.

  • I've sorted the problem I had, by creating a trigger zone that I had already setup, for hitting walls and falling down, so used that on the ramp it it stops the player getting stuck.

    I think it might have been my custom jump system, as you can power up a jump and it might have been going too fast, or it was being forced ito the ramp.

  • jatin1726 The collision for the player icon, is already square. I use a basic square entity to attach my sprites to, so I'm still at a loss as to why this is even happening :\

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  • I have an issue when I jump and land inside ramps in my game, the player gets stuck and either can not move without jumping again, or the player zooms up the ramp when they get stuck.

    Just wondering if anyone has any insight into this, how I can fix the issue?

  • Are the cars a sprite with 100's of frames that create the 360 look and then do you speed up the animation for when it gathers speed to create the look of the car moving faster? I was trying to think how many frames you have for each car, is it somewhere in the 180 mark? Anyhow, thats a lot of work, congrats on making it look so smooth and it reminds of me the table top racing game for the SNES. Will your game have jumps etc?

  • Sort of montarge video showing a test level for my game, Bloo Oktober:

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  • Shots from my current game, Bloo Oktober. Demo in my arcade also.

  • No collision events that would cause this, just checked for any. Seems like the first 200 units of the level are fine, but past that it seems to take collision from 500 units infront of the player. I have no idea what is going on.

    EDIT:

    Found the issue, the player base was set to the moving background, can't believe I didn't catch that.

  • I'm not sure if I have pressed a key, a bad event or a bug, but one of my levels has a weird collision issue, whereas the collision has moved quite a distance in the +X direction. I loaded up an old save and it was fine and also tested a level in the problem save and that level was fine too.

    As you can see the collision in the level is how it should be, but picture the collision moved about 500+X.

    Anyone know of this happening before and is there a way to fix it, other than go back to a recent working save?

  • I was using the Toon effect to add the outline, but when I scaled the sprite, the outline also scaled and looked weird as parts would be thicker than the 1px I wanted.

    I then tried this plugin, but it basically does the exact same thing.

    R0J0hound, do you think you could get your plugin to work with scaled sprites, so that the outline width is consistent, no matter what scale the sprite has been resized to?

  • Hey, so I compiled my game and gave it to a friend to try, but he told me it was asking for internet access. Why would it be asking for this when I have nothing that I know of in the game that would request access?

  • I tried what you said SoldjahBoy, but it still either made the sprite jump continuously or not at all.

    From what I found, when the sprite gets stuck, its x does not change, so both old and new match, so nothing gets triggered. I did however add a small delay for the oldx so it was out of sync with the current x, which worked.

    However you can notice when they get stuck.

    I did a little work around which now basically make the sprites float above the platform by 0.9 pixels, now they never get stuck (I shifted the origin down 1 pixel so it does not look like it is floating). If I go above 0.9 then it starts to hop continuously.

    So I think what I have will work.

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SpyDaniel

Member since 28 Dec, 2016

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