SoldjahBoy I've done more tests since I thought it had fixed the issue. I had set up a text event to check the current and old x coords. Only the old coords would show, when I tried showing self.x, nothing would show.
I'm thinking it is not able to find the x of the sprite, being there are more than one and can not choose which one. Then I deleted all but one and tried again, but it would still not show the x coord in the text object I had set up with an every tick.
I also tried = and "does not =", I had some results, does not = caused nothing, does = caused all the sprites to jump continuously.
Though, when the sprite got stuck moving on a platform that had a slope, multiple points, it would stop and not get forced to jump.