How do I avoid getting the player stuck in the floor (ramp) after jumping.

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  • I have an issue when I jump and land inside ramps in my game, the player gets stuck and either can not move without jumping again, or the player zooms up the ramp when they get stuck.

    Just wondering if anyone has any insight into this, how I can fix the issue?

  • Check your collison box and make it square for the box and triangle for the floor below for each wedge. Your issue will be resolved. I used to do this mistake when I was beginner.

  • jatin1726 The collision for the player icon, is already square. I use a basic square entity to attach my sprites to, so I'm still at a loss as to why this is even happening :\

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  • jatin1726 The collision for the player icon, is already square. I use a basic square entity to attach my sprites to, so I'm still at a loss as to why this is even happening :\</blockquote>

    OK can u share capx file ... may b I will try to look into that and fix it.

  • I've sorted the problem I had, by creating a trigger zone that I had already setup, for hitting walls and falling down, so used that on the ramp it it stops the player getting stuck.

    I think it might have been my custom jump system, as you can power up a jump and it might have been going too fast, or it was being forced ito the ramp.

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