DavidA13's Recent Forum Activity

  • Your characters are looking good! :)

    I would have like to try your game but sadly I'm on iOS.

    Good luck going forward! :)

  • Hi guys!

    I tried my hand at converting one of my "french games web portal" into an iOS app, with support for english and spanish languages. I choose a simple-looking one for my very-first try, a minimalist numbered puzzle game (that fans of games like 2048 and Threes! should like, while playing differently).

    So far approximately 1 000 people played it (more than 500 that were registered with GameCenter, for the leaderboards).

    It was a lot of work to register with Apple, create the apps and certificates and mainly to get access to a recent mac with the latest version of XCode on it.

    But the hardest part so far is using the IAP (in-app purchases) plugin.

    First there was a crash with the plugin on iOS that Scirra corrected after I submit a bug report. ...then, there is a weird thing about the plugin events and then, this:

    Someone that did't buy the IAP now sees the text "Ad-free version - THANK YOU FOR YOUR SUPPORT!" in the top-left corner when starting a game...so, maybe my game is now ad-free for every player and thus, will not make me money anymore by displaying ads.

    I'll be more than grateful if some of you guys could try it, it'a FREE app. :)

    And post a reply here to confirm if the "Ad-free version" is displaying in top-left on startup (and the "NO ADS" button in bottom-left is disable (almost invisible), or if the NO ADS button seem to be displaying fine.

    If you can take the time, here is the link to my game on the App Store:

    apps.apple.com/ca/app/addiction/id1481409098

    Big THANKS to the users that will try it, I'll really banging my head over walls on this.

  • I used to make a quite a bit of money from IAP:s in my games. I checked my reports a few days ago and I had made nothing from my IAPs in several weeks and I had a ton of crash reports regarding the IAP plugin. Not sure whats going on but if there is an issue it has to be solved asap!

    It works for me when I testing. I need to investigate this tomorrow.

    Edit: Maybe it's just a coincidence that I got these crash reports and much less IAP revenue but it's interesting many people seem to have a problem with the IAP plugin at the same time.

    boulerzzz

    Do you have more than one IAP in your game with this problem?

    And did you use the "construct 3" engine? Can I try your game? :)

    If you can try mine and say me if the text "Ad-free version - THANK YOU FOR YOUR SUPPORT!" is displaying in the top-left corner when starting a game I'll be more than grateful.

    Since now that I understood the fact that the "store registration success" don't trigger when the IAP is already bought and I sent an update of the game with this in mind, someone is reporting me that now the game says to him "Ad-free version" even if he didn't buy the "remove ads" IAP.

    So if it's true now my game is "ad-free" for everyone...wich means that my app will not make me gain money from ads anymore... ...wich really make my very-first app launch really bad so far...the IAP plugin is giving me problems since the first day.

    If you can take the time, here is the link to my game on the App Store:

    apps.apple.com/ca/app/addiction/id1481409098

    Thanks.

  • Ok, for info Nepeo it seems my problem was "On store registration" does not trigger when we have just one IAP (a "Remove ads" one in my case) and the player already bought it...

    It's not clear at all for me from the manual.

    The "On store registration" trigger ONLY if the IAP was not bought by the player, else only "purchase success" events will trigger, but not "store registration success".

    Not sure at all it was intended since the manual says:

    "On Registration Success

    Triggers when registration has been completed (after the Complete registration action). This is a good time to check if a product is owned. You should wait for this trigger before attempting any purchases."

    ...but we can't check if the product is owned after store registration since it's not triggered, if we have a single "non-consumable" IAP.

    I'm banging my head over this for more than 2 weeks and stopped all work on my next game... :/ ...and I know that you guys are now in holidays so...I'll wait, hoping for an answer this time later on.

  • The "Complete product registration" action doesn't trigger either "success" or "fail" anymore (since a few weeks).

    I submitted a bug report with a minimal project already (2 weeks ago) but didn't have an answer so far about whether they encountered the same problem with my provided minimal project...so I'm asking here in the mean time.

    I got an answer, saying it's a known fact for not triggering "fail", but "success" is supposed to work and it worked for me until recently.

    I'm really disappointed by this since I bought C3 to try my hand at creating iOS games. If I can't succeed to make IAP work then it's not worth it. The App Store have very low odds of featuring an app that is free and without any working IAP. It's a known fact on the net.

    We're supposed to complete product registration before we display the IAP button (a "remove ads" button in my case).

    In my last release I decided to show the button even if the registration can't be verified...but then nothing happen when we press the IAP button... :(

    I tried using the latest stable AND the latest beta release of C3.

    Btw, my IAP status is green (greenlighted/approved) in App Store Connect.

    Do any of you have this problem with a recently submitted app? In the last 2 weeks...?

    Any idea?

    Thanks in advance...I'm banging my heads on walls over this...

  • It's looking really nice and fluid jobel! :)

    The ship is well done, nicely animated!

  • I can't find a way to display my app as supporting multiple languages in the App Store "details" under the app.

    Does anyone here succeed in overtaking this issue?

    My game (made in C3) supports 3 languages (english, french and spanish) and users can choose the one they want in the game. I can even detect the device language with Browser.Language expression.

    ...but I can't find a way for my app to display more than one language (english) on the App Store. ...wich is not helping user base.

    The second limitation is the fact that my app show as iOS 12.0 minimum requirement in the App Store details, even if I change it in XCode "deployment target".

    Any way to change those 2 things in Construct or even in XCode?

    Is it a Cordova issue? If that's the case, are they looking into it...?

    Thanks in advance.

    Those 2 points would improve Construct even more. :)

  • Done, bug filed Nepeo

    Thanks!

  • LukeW why minimum Android version 7? You can reach more download if you downgrade android version.

    Eren

    You can do it on Android?

    Didn't find a way so far for iOS with my app, wich is not CPU-intensive at all.

    Sad that I'm losing a lof of users. :/

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  • Finally released :)

    iOS: apps.apple.com/us/app/cracked-crusaders/id1464660516

    LukeW:

    I'll glady try it tonight!! :)

    You succeed in adding IAP? I didn't with my app :(

    I'm also looking forward to have multiple languages in the App's Details and would like to support iOS 10 and up but I didn't find a way so far... We could reach more players with a lower iOS version requirement. :/

  • Nepeo

    Sorry for the tag, no hurry but I'm just thinking this is a point on wich you can help.

    Thanks in advance.

  • I'll submit a bug report on github later (Apple gave me crash logs) but for now I just want to know if I'm alone on this?

    My app is on the App Store, but my new updated version with IAP is rejected because the app crash when the "No ads" button is pressed, wich is my only IAP. I thought it was an issue just because I was testing the button in the TEST FLIGHT app.

    The only action triggered when this button is pressed is "Purchase product", wich seem pretty straightforward...just one thing to provide there, the iap id.

    I put the 2 following actions in my "On start layout":

    - Add product ID.

    - Complete product registration.

    I had the bug with the latest stable release of C3 as of today, same while testing the latest beta release (r173).

    Thanks in advance.

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DavidA13

Member since 21 Aug, 2012

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