DavidA13's Recent Forum Activity

  • Really looks "pro". Awesome art, congrats! :)

  • LukeW

    Good luck with it, waiting for your next "it's out!" message to try it. :)

  • The game is really looking great! Good luck with it! :)

  • Wow, really nice art, congrats!

    Great that you are really sticking to the Rogue genre, seem fun, will try to play it soon!

  • I created my very first iOS game with Construct 3 and finally published it ( you can see it here: apps.apple.com/ca/app/addiction/id1481409098 ) BUT...

    Even if I added 3 languages in my game, and in the App Store Connect website for description, screenshots, keywords and all...

    My game display as an "english" game only on the App Store.

    Do any of you guys and gals succeed in displaying more than one language there...? Any tips?

    Thanks in advance.

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  • Not really a "visual" game, more of a "minimalistic design" game but still... Here it is:

    It's my very first game released on iOS platforms! ...it's free. ;) If some of you guys want to try it, and maybe rate it, here is direct link to it on the AppStore:

    apps.apple.com/ca/app/addiction/id1481409098

    If you like losing time on 2048 or Threes, it should be right on your alley, without being played the same way (the grid is full of numbers at all times).

  • Wow, nice art!

    Your character is really well done!

    Congrats!! :)

  • Hi Guys, Im working on an arcade style game with only one screen but i need some game ideas.

    Should I release a working demo heres a picture of the start screen!

    LaurenceBedford

    A working demo would be fun, but I can already say I like the look of it.

    I'm not always a fan of retro/pixel games but I fully understand why us indie devs would choose this way (less when it's big devs on consoles with remake of old game still using the same sprites for '80s-'90s), but really, there is something I really dig about your character design! :)

  • Nepeo:

    Just a small update and the last one about this in this topic.

    The iOS MobielAdvert "test mode" bug si now resolved, build-server side. I don't know if you are colse to "shortercode" on GitHub or even the same person but I did want to let you know here, to not make you lose your time. :)

    I'm really happy it was fixed and that I'm not sending my very first iOS app for review!! :)

  • Nepeo

    Thanks a lot for the detailed reply!

    Appreciate the answer about the application ID not being the cause of it since it's work in test mode.

    Do you have an "estimated" ETA on this MobileAdvert iOS "test mode" bug...? :) I know it's not fun to be pushed so I just want to know if it's something that can be done in a few days or more like a few weeks...? Just for info.

    Thanks for the reply about looking at the ads myself, just looking it briefly (1 time to see if it display correctly) in the final build before the actual release was my plan, thanks for confirming.

    Again, thank you for your time.

    Sorry for using this thread briefly (congrats again to the OP), I opened an official bug report yesterday.

  • DavidA13 It's likely the crash with the Mobile Advert is caused by having a missing or incorrect application identifier in the plugin properties. The Admob SDK will force your application to crash if the value is incorrect ( for some reason ). Take a look at the Mobile Advert documentation it has instructions on how to find your application ID, as well as what it should look like.

    Nepeo

    Big thanks for the answer Nepeo, I did check my 3 IDs in the Mobile Advert properties a few times and even rechecked them a few minutes ago. :/ ...and I did follow the manual entry for the whole configuration. I'm a little lost. :(

    Can I ask you a few questions here?

    1. The publisher ID is the same than the part in the "iOS Application ID" (and Android) AFTER the "ca-app-" and BEFORE the "~" right...? I'm asking this since I'm using the AdMob site in french so I want to be sure I took the correct info wich is named "Référence éditeur : pub-86......" and not "Publisher ID" in the french version of Admob.

    2. Also, is it normal that my game do NOT crash when "test mode" is checked in the plugin but do crash when it's unchecked?

    2. And lasty, I'm testing my game with TEST FLIGHT, can you confirm that the game can be tested with "test mode" unchecked via TEST FLIGHT? ...I know I must be careful to not click the ads there and not show them too much.

    I have a working PP url and I have selected custom providers in the "Blocking controls"/"EU USER CONSENT" on AdMob with just 1 provider (Google).

    It's really sad that I can't use "is configured" or "config failed" to get a precise error message since the game crash right on startup... :(

    Thanks in advance for the help... I'm a little desperate right now...

  • DavidA13 Thanks so much and for trying out my games!

    I did work on all of them alone and was able to get MobileAdvert working on iOS without any problems. I haven't had any crash issues with iOS. Do you have any 3rd party plugins that could be causing this issue?

    Lumicreative.com

    I was out of time yesterday but be sure I'll give your games a try, we must support us indie Construct devs. ;)

    I'm not using any 3rd party plugins. :/

    I don't know what to check since I can't debug anything at runtime (it crash right on startup). :(

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DavidA13

Member since 21 Aug, 2012

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