DavidA13's Recent Forum Activity

  • Thanks a lot liquidmetal and GideonG!

    Really appreciate the feedback and the nice words! Hehe.

    liquidmetal: Did you saw the tutorial bubbles for your first 4 moves? Maybe they don't show longer enough if we quickly click I'll try to test this more, thanks!

  • Game Title: ADDIcTION!

    Would be appreciated if you play it here and rate it over here to make the game get some "plays": http://www.kongregate.com/games/Daveed13/addiction

    After that you can play it on my site without ads between games if you want, see my sig.

    It's a minimalist "zen" looking game because in it you play with numbers, trying to create the highest number you can and the highest score.

    I would appreciate your feedback as far as the clarity of in-game rules. don't be afraid to post your scores here. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks to all C2ers!

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  • Couldn't try it because I have no Android devices, no web version?

    Graphics are clean, like the art.

  • Hello All!

    My first C2 game is now published.

    I would really appreciate if some of you guys here would take the time to try it and rate it. Rating it is important for the game to appear in popular sections.

    I'll gladly do the same for you, feedback is always important! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Link to the game: http://www.kongregate.com/games/Daveed13/hangworm-songs

  • HangWorm: Songs!

    http://www.kongregate.com/games/Daveed13/hangworm-songs

    Free - English and French

    50-100 Plays

    Added in July 2015

    Please rate it, game that got rating below 3.5 are not shown on the "New Games" pages and it's pretty sad considering there is some games way simplier than mine in this section this month. :/

  • Because I have some issues preloading sounds in Firefox and Chrome but those same sounds are ok in Internet Explorer and Safari on iOS.

    Some people that are trying my beta game are having just 1 or 2 preloaded sounds out of 6, it's like their connection didn't downloaded them quickly enough.

    I'm using "All preloads complete" for every sounds, by using a variable to preload ONE sound at a time but...still, no success.

    Thanks in advance.

    In fact, a "Preload Complete" condition for individual sound could have been great, instead of just one "All preloads complete"...or did I miss something?

    Or a way to evaluate if the sound file was completely downloaded via expressions.

  • Thanks for the reply!

    Workarounds? I want to, as an example, make a "clickable url link" if a text box contains a url.

    I tried to think about it...by using tokenat or find I can detect if a part of text is there...and I can detect a click on a whole text object but not on a part of it...and I don't want to separate my text objects into one for every word...

  • Can I do this?

    ...detect wich word is clicked/touched Inside a text object containing many words?

    I didn't manage to find how to do this so far, read all the documentation about the text object and searched the Forum too...

    Many thanks.

  • Ok, thanks a lot Ahsley! Like I said, it worked fine 2 or 3 versions ago and not before. But, yeah, Safari, especially on iOS have some rules of its own.

    BTW, just a little detail, on iOS, for text box, the "spell check" is still working even if we set it to off in Construct.

    Many thanks!

    P.S.: Oh, yeah, I replied to a closed bug thread but it was just for a small snippet of info, nothing that really need investigation.

  • Problem Description

    The game does not reposition itself correctly after using the keyboard and closing it on iOS (tested on iPad 4 and iPod Touch 4) if the text box is in the lower part of the screen. It worked fine 2 or 3 stables releases ago (but was a problem some time ago before that too, sorry I don't have the number of the well-working release). : /

    Attach a Capx

    [attachment=0:31krjbgm]TestTextBoxKeybiOS.capx[/attachment:31krjbgm]

    You can try it online here: http://www.jeuxid.com/TestTextBoxiPad/

    Description of Capx

    Just a new project with 2 text box, one in the upper part another one in the lower part. With 2 colored bars at the top of bottom to show that the screen does not replace itself precisely after using/closing the keyboard on iOS.

    Steps to Reproduce Bug

    • Step 1: Touch the lower text box on an iPad, type something and then close the keyboard with the lower-right button on the on-screen keyboard.

    Observed Result

    The screen acts strangely when I type, resizing itself after each char sometimes, and when I close the keyboard the higher part of the game is out of the screen area, the game is now 10-20 pixels higher on screen than before using the keyboard, leaving a black gap at the bottom and cutting the upper part of the game

    Expected Result

    The game should stay on-screen when I'm using the keyboard on iPad and not leave any gap after closing the keyboard.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • SAFARI on iOS: (YES)

    Operating System and Service Pack

    iOS 7.1.1

    Construct 2 Version ID

    Release 168

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DavidA13's avatar

DavidA13

Member since 21 Aug, 2012

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